Ethics and Information Technology

, Volume 3, Issue 2, pp 113–121

A further analysis of the ethics of representation in virtual reality: Multi-user environments

  • Paul J. Ford

DOI: 10.1023/A:1011846009390

Cite this article as:
Ford, P.J. Ethics and Information Technology (2001) 3: 113. doi:10.1023/A:1011846009390


This is a follow-up article toPhilip Brey's ``The ethics of representation andaction in Virtual Reality'' (published in thisjournal in January 1999). Brey's call for moreanalysis of ethical issues of virtual reality(VR) is continued by further analyzing issuesin a specialized domain of VR – namelymulti-user environments. Several elements ofBrey's article are critiqued in order to givemore context and a framework for discussion.Issues surrounding representations ofcharacters in multi-user virtual realities aresurveyed in order to focus attention on theimportance of additional discussion andanalysis of specialized aspects of VR.

avatarbotimmersivenessmulti-user environmentspersonal identityrepresentationsoftware robotsvirtual communitiesvirtual reality

Copyright information

© Kluwer Academic Publishers 2001

Authors and Affiliations

  • Paul J. Ford
    • 1
  1. 1.Department of BioethicsThe Cleveland Clinic FoundationClevelandUSA