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Gamification

Design of IT-Based Enhancing Services for Motivational Support and Behavioral Change

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Fig. 1

Notes

  1. http://nikeplus.nike.com/plus/.

  2. http://www.thefuntheory.com/.

  3. http://www.nissanusa.com/innovations/carwings.article.html.

  4. http://www.bahnscout.de.

  5. http://www.tid.es/es/Research/Paginas/TIDProjectProfile.aspx?Project=MoviPill.

  6. http://leveleleven.com/.

  7. http://www.artigo.org.

  8. http://www.smart-design-contest.com/matching-game.

  9. http://freshdesk.com/gamification-of-support-help-desk/.

  10. http://getworksimple.com/

  11. http://www.ribbonhero.com/.

  12. http://www.deloitte.la/welcome/.

  13. http://healthmonth.com/.

  14. http://www.google.com/powermeter/about/.

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Acknowledgements

This paper presents outcomes of the research project “Produse” that is funded by the German Ministry of Research and Education under contract No. 01FL10043. For further information please visit: http://projekt-produse.de/projektbeschreibung/

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Correspondence to Ivo Blohm.

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Accepted after one revision by Prof. Dr. Sinz.

This article is also available in German in print and via http://www.wirtschaftsinformatik.de: Blohm I, Leimeister JM (2013) Gamification. Gestaltung IT-basierter Zusatzdienstleistungen zur Motivationsunterstützung und Verhaltensänderung. WIRTSCHAFTSINFORMATIK. doi: 10.1007/s11576-013-0368-0.

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Blohm, I., Leimeister, J.M. Gamification. Bus Inf Syst Eng 5, 275–278 (2013). https://doi.org/10.1007/s12599-013-0273-5

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