TechTrends

, Volume 58, Issue 1, pp 35–41

Participatory Scaling Through Augmented Reality Learning Through Local Games

  • John Martin
  • Seann Dikkers
  • Kurt Squire
  • David Gagnon
Original Paper

DOI: 10.1007/s11528-013-0718-1

Cite this article as:
Martin, J., Dikkers, S., Squire, K. et al. TECHTRENDS TECH TRENDS (2014) 58: 35. doi:10.1007/s11528-013-0718-1

Abstract

The proliferation of broadband mobile devices, which many students bring to school with them as mobile phones, makes the widespread adoption of AR pedagogies a possibility, but pedagogical, distribution, and training models are needed to make this innovation an integrated part of education, This paper employs Social Construction of Technology (SCOT) to argue for a participatory model of scaling by key stakeholders groups (students, teachers, researchers, administrators), and demonstrates through various cases how ARIS (arisgames.org) — a free, open-source tool for educators to create and disseminate mobile AR learning experiences — may be such a model.

Keywords

Augmented Realityparticipatory scalingmobile computingdesign-based research

Copyright information

© Association for Educational Communications and Technology 2013

Authors and Affiliations

  • John Martin
    • 1
  • Seann Dikkers
    • 1
  • Kurt Squire
    • 1
  • David Gagnon
    • 1
  1. 1.University of Wisconsin-MadisonWIUSA