References
Chen, Y. S., Kao, T. C., & Sheu, J. P. (2003). A mobile learning system for scaffolding bird watching learning. Journal of Computer Assisted Learning,19(3), 347–359.
Chen, Y. S., Kao, T. C., & Sheu, J. P. (2005). Realizing outdoor independent learning with a butterfly-watching mobile learning system. Journal of Educational Computing Research, 33 (4), 395–417.
Dunleavy, M., Dede, C., & Mitchell, R. (2009). Affordances and limitations of immersive participatory augmented reality simulations for teaching and learning. Journal of Science Education and Technology, 18(1), 7–22.
Frohberg, D., Goth, C., & Schwabe, G. (2009). Mobile learning projects - A critical analysis of the state of the art. Journal of Computer Assisted Learning, 25, 307–331. Retrieved from http://dx.doi. org/10.1111/02664909
Halpern, M., Evjen, M., Cosley, D., Lin, M., Tseou, S., Horowitz, E., Peesapati, S.T., & Gay, G. (2011). Sundial: Embodied science education using GPS. Journal of Media and Communication Research, 50, 48–65.
Hsi, S. (2003). A study of user experiences mediated by nomadic web content in a museum. Journal of Computer Assisted Learning, 19(3), 308–319.
Hsi, S., & Fait, H. (2005). RFID enhances visitors’ museum experiences at the Explorato- rium. Communications of the ACM, 48(9), 60–65. doi:10.1145/1081992.1082021
Huang, Y-M., Lin, Y-T, & Cheng, S-C. (2010). Effectiveness of a mobile plant learning system in a science curriculum in a Taiwanese classroom. Computers & Education, 54, 47–58.
Hwang, G-J., & Tsai, C-C. (2011). Research trends in mobile and ubiquitous learning: A review of publications in selected journals from 2001–2010. British Journal of Educational Technology, 42 (4), E65-70. doi:10.1111/j.1467-8535.2011.01183.x
Johnson, L., Smith, R., Willis, H., Levine, A., & Haywood, K. (2011). The 2011 horizon report. Austin, TX: The New Media Consortium.
Klopfer, E. (2008). Augmented Learning: Research and Design of Mobile Educational Games. Cambridge, MA.: MIT Press.
Kukulska-Hulme, A., Sharples, M., Milrad, M., Arnedillo-Sanchez, I., & Vavoula, G. (2009). Innovation in mobile learning: A European perspective. International Journal of Mobile and Blended Learning, 1(1), 13–35.
Liu, T.-C., Peng, H., Wu, W.-H.,& Lin, M.S. (2009). The effects of mobile natural- science learning based on the 5E learning cycle: A case study. Educational Technology & Society, 12 (4), 344–358.
O’Shea, P. O., Mitchell, R., Johnston, C., & Dede, C. (2009). Lessons learned about designing augmented realities. International Journal of Gaming and Computer- Mediated Simulations, 1(1), 1–15.
Pachler, N., Bachmair, B., & Cook, J. (2010). Mobile Learning. Boston, MA: Springer.
Phipps, M., Rowe, S., & Cone, J. (2008). Incorporating handheld computers into a public science center: A design research study. Visitor Studies, 11, 123–138.
Rieger, R., & Gay, G. (1997). Using nomadic computing to enhance field study. In R. Hall, N. Miyake, & N. Enyedy (Eds.), Proceedings of CSCL 1997: The Second International Conference on Computer Support for Collaborative Learning (p. 215–223). Erlbaum: Mahwah, NJ.
Rogers, Y., Price, S., Fitzpatrick, G., Fleck, R., Harris, E., Smith, H., Randell, C., Muller, H., O’Malley, C., Stanton, D., Thompson, M., & Weal, M. (2004). Ambient wood: designing new forms of digital augmentation for learning outdoors. Proceedings of the 2004 Conference on Interaction Design and Children: Building a Community (p. 3–10). Maryland.
Rosenbaum, E., Klopfer, E., & Perry, J. (2007). On location learning: Authentic applied science with networked augmented realities. Journal of Science Education and Technology, 16(1), 31–45. doi:10.1007/ s10956-006-9036-0
Squire, K., & Klopfer, E. (2007). Augmented reality simulations on handheld computers. Journal of the Learning Sciences, 16(3), 371–413
Sung, Y.-T., Hou, H.-T., Liu, C.-K., & Chang, K.-E. (2010). Mobile guide system using problem-solving strategy for museum learning: a sequential learning behavioural pattern analysis. Journal of Computer Assisted Learning, 26(2), 106–115. doi:10.1111/j.1365-2729.2010.00345.x
Tan, T-H.,Liu, T-Y, & Chang, C-C. (2007). Development and evaluation of an RFID- based ubiquitous learning environment for outdoor learning. Interactive Learning Environments, 15 (3), 253–269.
Wishart, J., & Triggs, P. (2010). Museum- Scouts : Exploring how schools , museums and interactive technologies can work together to support learning. Computers & Education, 54(3), 669–678. Elsevier Ltd. doi:10.1016/j.compedu.2009.08.034
Yoon, S. A., Elinich, K., Wang, J., Steinmeier, C., & Tucker, S. (2012). Using augmented reality and knowledge-building scaffolds to improve learning in a science museum. International Journal of Computer-Supported Collaborative Learning. doi:10.1007/s11412-012-9156-x
Author information
Authors and Affiliations
Corresponding author
Rights and permissions
About this article
Cite this article
Land, S.M., Zimmerman, H.T. Editor's Notes. TECHTRENDS TECH TRENDS 58, 2–5 (2014). https://doi.org/10.1007/s11528-013-0708-3
Published:
Issue Date:
DOI: https://doi.org/10.1007/s11528-013-0708-3