December 2012, Volume 10, Issue 6, pp 948-969
Date: 07 Aug 2012
The Contribution of Game Genre and Other Use Patterns to Problem Video Game Play among Adult Video Gamers
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A nationally representative online survey (n = 3,380) was used to assess the contribution of patterns of video game play to problem video game play (PVGP) symptomatology. Game genre, enjoyment, consumer involvement, time spent gaming (gaming days in the past month and hours on days used), and demographic variables were all examined. The study confirms game genre’s contribution to problem use as well as demographic variation in play patterns that underlie problem video game play vulnerability. Identification of a small group of game types positively correlated with problem use suggests new directions for research into the specific design elements and reward mechanics of “addictive” video games. Unique vulnerabilities to problem use among certain groups demonstrate the need for ongoing investigation of health disparities related to contextual dimensions of video game play.
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- The Contribution of Game Genre and Other Use Patterns to Problem Video Game Play among Adult Video Gamers
International Journal of Mental Health and Addiction
Volume 10, Issue 6 , pp 948-969
- Cover Date
- Print ISSN
- Online ISSN
- Additional Links
- Video games
- Problem video game play
- Game play patterns
- Game mechanics
- Author Affiliations
- 1. Institute for Special Populations Research, National Development and Research Institutes, 4th Floor, 71 West 23rd Street, New York, NY, 10010, USA
- 2. School of Social Work, Adelphi University, 1 South Avenue, Garden City, NY, 11530, USA
- 3. Department of Anthropology, Temple University, Gladfelter Hall, 2nd Floor, 1115 West Berks Street, Philadelphia, PA, 19122, USA