Abstract
A ball spans a set of n points when none of the points lie outside it. In Zarrabi-Zadeh and Chan (Proceedings of the 18th Canadian conference on computational geometry (CCCG’06), pp 139–142, 2006) proposed an algorithm to compute an approximate spanning ball in the streaming model of computation, and showed that the radius of the approximate ball is within 3/2 of the minimum. Spurred by this, in this paper we consider the 2-dimensional extension of this result: computation of spanning ellipses. The ball algorithm is simple to the point of being trivial, but the extension of the algorithm to ellipses is non-trivial. Surprisingly, the area of the approximate ellipse computed by this approach is not within a constant factor of the minimum and we provide an elegant proof of this. We have implemented this algorithm, and experiments with a variety of inputs, except for a very pathological one, show that it can nevertheless serve as a good heuristic for computing an approximate ellipse.
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Mukhopadhyay, A., Greene, E., Sarker, A. et al. From approximate balls to approximate ellipses. J Glob Optim 56, 27–42 (2013). https://doi.org/10.1007/s10898-012-9932-1
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DOI: https://doi.org/10.1007/s10898-012-9932-1