Skip to main content

Advertisement

Log in

The Cognitive Psychopathology of Internet Gaming Disorder in Adolescence

  • Published:
Journal of Abnormal Child Psychology Aims and scope Submit manuscript

Abstract

Adolescents are known to be an at-risk population for developing Internet gaming disorder (IGD). A recent clinical model has proposed that adolescents with IGD may endorse a unique set of maladaptive beliefs that underlie persistent and excessive involvement in Internet gaming activities. These include (a) beliefs about game reward value and tangibility, (b) maladaptive and inflexible rules about gaming behaviour, (c) over-reliance on gaming to meet self-esteem needs, and (d) gaming as a method of gaining social acceptance. A sample of 824 adolescents (402 male and 422 female) were recruited from multiple secondary schools and administered a survey that included measures of IGD symptomatology, problematic Internet gaming cognition, and psychological distress. The results showed that adolescents with IGD report significantly more maladaptive gaming beliefs than adolescents without IGD, including those who play Internet games for more than 30 h per week. The size of observed effects were large. The strong association between gaming cognitions and IGD symptoms still held after controlling for measures of gaming activity and psychological distress. These findings indicate that adolescents with IGD have distinct problematic thoughts about gaming, and highlight the importance of addressing these cognitions in therapeutic interventions for the disorder.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Similar content being viewed by others

References

  • American Psychiatric Association [APA]. (2013). Diagnostic and statistical manual of mental disorders (5th ed.). Washington: Author.

    Book  Google Scholar 

  • Beck, A. T. (1964). Thinking and depression II: Theory and therapy. Archives of General Psychiatry, 10, 561–575.

    Article  PubMed  Google Scholar 

  • Caplan, S. E. (2010). Theory and measurement of generalized problematic Internet use: a two-step approach. Computers in Human Behavior, 26(5), 1089–1097.

  • Charlton, J. P. (2002). A factor-analytic investigation of computer ‘addiction’ and engagement. British Journal of Psychology, 93, 329–344.

    Article  PubMed  Google Scholar 

  • Charlton, J. P., & Danforth, I. D. W. (2007). Distinguishing addiction and high engagement in the context of online game playing. Computers in Human Behavior, 23, 1531–1548.

    Article  Google Scholar 

  • Cohen, J. (1992). A power primer. Psychological Bulletin, 112, 155–159.

    Article  PubMed  Google Scholar 

  • Davis, R. A. (2001). A cognitive-behavioral model of pathological Internet use. Computers in Human Behavior, 17(2), 187–195.

  • Delfabbro, P. H., & King, D. L. (2015). On finding the C in CBT: the challenges of applying gambling-related cognitive approaches to video-gaming. Journal of Gambling Studies, 31, 315–329.

    Article  PubMed  Google Scholar 

  • Ferguson, C. J., Coulson, M., & Barnett, J. (2011). A meta-analysis of pathological gaming prevalence and comorbidity with mental health, academic and social problems. Journal of Psychiatric Research, 45, 1573–1578.

    Article  PubMed  Google Scholar 

  • Forrest, C., King, D. L., & Delfabbro, P. H. (2016). The measurement of maladaptive cognitions underlying problematic video game playing among adults. Computers in Human Behavior, 55, 399–405.

    Article  Google Scholar 

  • Gentile, D. A., Choo, H., Liau, A., Sim, T., Li, D., Fung, D., & Khoo, A. (2011). Pathological video game use among youths: a two-year longitudinal study. Pediatrics, 127, 319–327.

    Article  Google Scholar 

  • Griffiths, M. D. (1994). The role of cognitive bias and skill in fruit machine gambling. British Journal of Psychology, 85, 351–369.

    Article  Google Scholar 

  • Jacobson, N. S., & Truax, P. (1991). Clinical significance: a statistical approach to defining meaningful change in psychotherapy research. Journal of Consulting and Clinical Psychology, 59, 12–19.

    Article  PubMed  Google Scholar 

  • Kaptsis, D., King, D. L., Delfabbro, P. H., & Gradisar, M. (2016). Withdrawal symptoms in internet gaming disorder: a systematic review. Clinical Psychology Review, 43, 58–66.

    Article  PubMed  Google Scholar 

  • King, D. L., & Delfabbro, P. H. (2014a). The cognitive psychology of internet gaming disorder. Clinical Psychology Review, 34, 298–308.

    Article  PubMed  Google Scholar 

  • King, D. L., & Delfabbro, P. H. (2014b). Is preoccupation an oversimplification? a call to examine cognitive factors underlying internet gaming disorder. Addiction, 109, 1566–1567.

    Article  PubMed  Google Scholar 

  • King, D. L., Delfabbro, P. H., & Griffiths, M. D. (2012). Clinical interventions for technology-based problems: excessive internet and video game use. Journal of Cognitive Psychotherapy: An International Quarterly, 26, 43–56.

    Article  Google Scholar 

  • King, D. L., Delfabbro, P. H., Zwaans, T., & Kaptsis, D. (2013a). Clinical features and axis I comorbidity of Australian adolescent pathological internet and video-game users. Australian and New Zealand Journal of Psychiatry, 47, 1058–1067.

    Article  PubMed  Google Scholar 

  • King, D. L., Haagsma, M. C., Delfabbro, P. H., Gradisar, M., & Griffiths, M. D. (2013b). Toward a consensus definition of pathological video-gaming: a systematic review of psychometric assessment tools. Clinical Psychology Review, 33, 331–342.

    Article  PubMed  Google Scholar 

  • King, D. L., Delfabbro, P. H., Kaptsis, D., & Zwaans, T. (2014). Adolescent simulated gambling via digital and social media: an emerging problem. Computers in Human Behavior, 31, 305–313.

    Article  Google Scholar 

  • Kuss, D. J., & Griffiths, M. D. (2012). Internet gaming addiction: a systematic review of empirical research. International Journal of Mental Health and Addiction, 10, 278–296.

    Article  Google Scholar 

  • Lortie, C. L., & Guitton, M. J. (2013). Internet addiction assessment tools: dimensional structure and methodological status. Addiction, 108, 1207–1216.

    Article  PubMed  Google Scholar 

  • Lovibond, P. F., & Lovibond, S. H. (1995). The structure of negative emotional states: comparison of the Depression Anxiety Stress Scales (DASS) with the Beck Depression and Anxiety Inventories. Behaviour Research and Therapy, 33(3), 335–343.

  • Marlatt, G. A., & Gordon, J. R. (1985). Relapse prevention: Maintenance strategies in the treatment of addictive behaviors. New York: Guilford Press.

    Google Scholar 

  • Mentzoni, R. A., Brunborg, G. S., Molde, H., Myrseth, H., Skouverøe, K. J. M., Hetland, J., & Pallesen, S. (2011). Problematic video game use: estimated prevalence and associations with mental and physical health. Cyberpsychology, Behavior and Social Networking, 14, 591–596.

    Article  PubMed  Google Scholar 

  • Ollendick, T. H., Matson, J. L., & Helsel, W. J. (1985). Fears in children and adolescents: normative data. Behaviour Research and Therapy, 23, 465–467.

    Article  PubMed  Google Scholar 

  • Pawlikowski, M., & Brand, M. (2011). Excessive internet gaming and decision making: Do excessive world of warcraft players have problems in decision making under risky conditions? Psychiatry Research, 188, 428–433.

    Article  PubMed  Google Scholar 

  • Peters, E. R., Joseph, S. A., & Garety, P. A. (1999). Measurement of delusional ideation in the normal population: Introducing the PDI (Peters et al. Delusions Inventory). Schizophrenia Bulletin, 25, 553–576.

    Article  PubMed  Google Scholar 

  • Petry, N. M., Rehbein, F., Gentile, D. A., Lemmens, J. S., Rumpf, H.-J., Mößle, T., et al. (2014). An international consensus for assessing internet gaming disorder using the new DSM-5 approach. Addiction, 109, 1399–1406.

    Article  PubMed  Google Scholar 

  • Pies, R. (2009). Should DSM-V designate “internet addiction” a mental disorder? Psychiatry, 6, 31–37.

    PubMed  PubMed Central  Google Scholar 

  • Porter, G., Starcevic, V., Berle, D., & Fenech, P. (2010). Recognising problem video game use. Australian and New Zealand Journal of Psychiatry, 44, 120–128.

    Article  PubMed  Google Scholar 

  • Shapira, N. A., Lessig, M. C., Goldsmith, T. D., Szabo, S. T., Lazoritz, M., Gold, M. S., & Stein, D. J. (2003). Problematic internet use: proposed classification and diagnostic criteria. Depression and Anxiety, 17, 207–216.

    Article  PubMed  Google Scholar 

  • Steiger, H. S., Goldstein, C., Mongrain, M., & Van der Feen, J. (1990). Description of eating-disordered, psychiatric, and normal women along cognitive and psychodynamic dimensions. International Journal of Eating Disorders, 9, 129–140.

    Article  Google Scholar 

  • Thomas, N. J., & Martin, F. H. (2010). Video-arcade game, computer game and internet activities of Australian students: participation habits and prevalence of addiction. Australian Journal of Psychology, 62, 59–66.

    Article  Google Scholar 

  • Tully, P. H., Zajac, I., & Venning, A. (2009). The structure of anxiety and depression in a normative sample of younger and older Australian adolescents. Journal of Abnormal Child Psychology, 37, 717–726.

    Article  PubMed  Google Scholar 

  • Wright, F. D., Beck, A. T., Newman, C. F., & Liese, B. S. (1993). Cognitive therapy of substance abuse: theoretical rationale. NIDA Research Monograph, 137, 123–123.

  • Van Rooij, A. J., Schoenmakers, T. M., Vermulst, A. A., van de Eijnden, R. J. J. M., & van de Mheen, D. (2010). Online video game addiction: identification of addicted adolescent gamers. Addiction, 106, 205–212.

    Article  PubMed  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Daniel L. King.

Ethics declarations

Financial Disclosure

This work received financial support from a 2014 Trevor Prescott Memorial Scholarship from the SA Masonic Foundation and a 2014 RIBG Small Research Grant funded by the School of Psychology, The University of Adelaide.

Conflict of Interest

The authors report no conflicts of interest. The authors alone are responsible for the content and writing of the paper.

Ethical Approval

All authors complied with the APA ethical standards in the treatment of participants. This study was approved by the Human Research Ethics Subcommittee at the University of Adelaide, and the Department for Education and Child Development.

Informed Consent

All participants and parents provided informed consent and participants were free to withdraw from the study at any time.

Rights and permissions

Reprints and permissions

About this article

Check for updates. Verify currency and authenticity via CrossMark

Cite this article

King, D.L., Delfabbro, P.H. The Cognitive Psychopathology of Internet Gaming Disorder in Adolescence. J Abnorm Child Psychol 44, 1635–1645 (2016). https://doi.org/10.1007/s10802-016-0135-y

Download citation

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s10802-016-0135-y

Keywords

Navigation