Abstract
We investigate a noncooperative bargaining game for partitioning n agents into non-overlapping coalitions. The game has n time periods during which the players are called according to an exogenous agenda to propose offers. With probability \(\delta \), the game ends during any time period \(t<n\). If it does, the first t players on the agenda get a chance to propose but the others do not. Thus, \(\delta \) is a measure of the degree of democracy within the game (ranging from democracy for \(\delta =0\), through increasing levels of authoritarianism as \(\delta \) approaches 1, to dictatorship for \(\delta =1\)). We determine the subgame perfect equilibrium (SPE) and study how a player’s position on the agenda affects his bargaining power. We analyze the relation between the distribution of power of individual players, the level of democracy, and the welfare efficiency of the game. We find that purely democratic games are welfare inefficient and that introducing a degree of authoritarianism into the game makes the distribution of power more equitable and also maximizes welfare. These results remain invariant under two types of player preferences: one where each player’s preference is a total order on the space of possible coalition structures and the other where each player either likes or dislikes a coalition structure. Finally, we show that the SPE partition may or may not be core stable.
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Notes
There are a number of alternative notions of power. For a detailed discussion of these and our own definition of power see Sect. 4.1.
We will use the terms protocol and game interchangeably.
See Sect. 2.3 for a detailed discussion on the interpretation of the term ‘democracy’.
A British company located in Liverpool—see www.aerogistics.com for details.
Since all players other than 1 are symmetric, (1, 2, 3, 4, 5, 6) represents all possible agendas, where the non-cooperative/cooperative player is the first, and (2, 3, 4, 5, 6, 1), where he is the last.
We thank the anonymous reviewer for suggesting the need for this section.
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Acknowledgments
We thank the reviewers for their detailed and helpful comments. Tomasz Michalak and Michael Wooldridge were supported by the European Research Council under Advanced Grant 291528 (“RACE”).
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Shaheen Fatima and Tomasz P. Michalak have contributed equally to this work.
Appendix: The Monte Carlo sampling procedure
Appendix: The Monte Carlo sampling procedure
The basic idea of Monte Carlo sampling is to consider only a subset of all games \(\mathcal {G}' \subset \mathcal {G}\) and use \(\mathcal {P}_{\rho _i}(\mathcal {G}')\) and \(\mathbb {E}_{\rho _i}(\mathcal {G}')\) as estimators of \(\mathcal {P}_{\rho _i}(\mathcal {G})\) and \(\mathbb {E}_{\rho _i}(\mathcal {G})\). Our sampling procedure can be described as follows. For a given N, \(\rho \), \(\delta \), we first chose the number of Monte Carlo iterations, that is, \(|\mathcal {G}'|\). Next, for each iteration:
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(i)
We sample a game G from \(\mathcal {G}\) (to be included in \(\mathcal {G}'\)) by sampling a random combination of preference orderings of all the players in N (see, for instance, Table 2). To this end use Knuth’s shuffle algorithm [14].
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(ii)
For the combination of preferences generated in (i), we identify the welfare maximizing coalition structure(s), \(\pi _{SW}(G)\);
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(iii)
We solve the game with backward induction and compute the equilibrium coalition structure, \(\pi ^{*}_1({G})\);
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(iv)
For each player \(i \in N\) we record his expected rank for the equilibrium coalition structure, \(er_{\rho _i}(\pi ^*_1(G))\). We also compute the efficiency of the game G, \(er_{\rho _i}(\pi ^*_1(G))\).
Finally, having generated G, we compute both \(\mathcal {P}_{\rho _i}(\mathcal {G}')\) and \(\mathbb {E}_{\rho _i}(\mathcal {G}')\).
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Fatima, S., Michalak, T.P. & Wooldridge, M. Power and welfare in bargaining for coalition structure formation. Auton Agent Multi-Agent Syst 30, 899–930 (2016). https://doi.org/10.1007/s10458-015-9310-8
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DOI: https://doi.org/10.1007/s10458-015-9310-8