Abstract
Location-based games seek to move computer gaming out from behind the PC and into the “real world” of cities, streets, parks, and other locations. This real-world physicality makes the experience fun for game players, yet it brings the unique challenge of creating and orchestrating such a game. That is, location-based games are often difficult to create, grow, and maintain over long periods of time. Our research investigates how location-based games can be designed to overcome this challenge of scalability. We studied the well-established location-based game of Geocaching through active participation and an online survey to better understand how it has succeeded in maintaining user involvement and growth over the last decade. Findings show that Geocaching benefits by having players directly create game content, including both lightweight and elaborate creations. Geocaching has also made it simple for players to perform game orchestration by monitoring game content, other players, and even non-players. We then characterize location-based games according to various attributes and suggest how the lessons learned from Geocaching could be applied more generally to the design of other location-based games and in which cases they should not be applied.
Similar content being viewed by others
References
Adams E (2010) Fundamentals of game design, New Riders
Barkhuus L, Chalmers M, Tennent P, Hall M, Bell M, Sherwood S, Brown B (2005) Picking pockets on the lawn: the development of tactics and strategies in a mobile game. In: Proceedings of Ubicomp 2005. Springer, Berlin
Bedwell B, Schnadelbach H, Benford S, Rodden T, Koleva B (2009) In support of city exploration. In: Proceedings of the conference on computer human interaction. ACM Press, New York
Bell M, Chalmers M, Barkhuus L, Hall M, Sherwood S, Tennent P, Brown B (2006) Interweaving mobile games with everyday life. In: Proceedings of the conference on computer human interaction (CHI 2006), Montreal, pp 417–426
Bell M, Reeves S, Brown B, Sherwood S, MacMillan D, Ferguson J, Chalmers M (2009) EyeSpy: supporting navigation through play. In: Proceedings of the conference on computer human interaction. ACM Press, New York, pp 123–132
Benford S, Crabtree A, Flintham M, Drozd A, Anastasi R, Paxton M (2006) Can you see me now? ACM ToCHI 13(1):100–133
Benford S, Crabtree A, Reeves S, Flintham M, Drozd A, Sheridan J, Dix A (2006) The frame of the game: blurring the boundary between fiction and reality. In: Proceedings of CHI 2006. ACM Press, New York, pp 427–436
Benford S, Rowland D, Flintham M, Hull R, Reid J, Morrison J, Facer K, Clayton B (2004) Savannah: designing a location-based game simulating lion behaviour. In: Proceedings of the conference on advances in computer entertainment 2004
Capra M, Radenkovic M, Benford S, Oppermann L, Drozd A, Flintham M (2005) The multimedia challenges raised by location-based games. In: Proceedings of ACM’s multimedia conference (MM 2005). ACM Press, New York, pp 89–95
Chavez DJ, Courtright R, Schneider I (2004) Over the river and through the woods. Parks Recreation 39(4):68–72
Chavez DJ, Schneider I, Powell T (2004) The social psychology of a technology driven outdoor trend: geocaching in the USA. In: Proceedings of HICSS 2004. ACM Press, New York
Geocaching, http://Geocaching.com
Grudin J (2004) Groupware and social dynamics: eight challenges for developers. In: Communications of the ACM. ACM Press, New York, vol 37(1), pp 92–105
History of Geocaching, The, http://www.Geocaching.com/about/history.aspx
Kelley MA (2006) Local treasures: geocaching across America. Center for American Places, Santa Fe
Ludford P, Frankowski D, Reily K, Wilms K, Terveen L (2006) Because I carry my cell phone anyway: functional location-based reminder applications. In: Proceedings of CHI 2006. ACM Press, New York, pp 889–898
Ludford P, Priedhorsky R, Reily K, Terveen L (2007) Capturing, sharing, and using local place information. In: Proceedings of CHI 2007. ACM Press, New York, pp 1235–1244
Lindqvist J, Cranshaw J, Wiese J, Hong J, Zimmerman J (2011) I’m the Mayor of my house: examining why people use foursquare—a social-driven location sharing application. In: Proceedings of CHI. ACM Press, New York, pp 2409–2418
Linehan C, Kirman B, Lawson S, Doughty M (2010) Blowtooth: pervasive gaming in unique and challenging environments. In: Proceedings of CHI. ACM Press, New York
Magerkurth C, Cheok A, Mandryk R, Nilsen T (2005) Location-based games: bringing computer entertainment back to the real world. In: Proceedings of computers in entertainment, vol 3(3)
McGonigal J (2011) Reality is broken: why games make us better and how they can change the world. The Penguin Press, London
Neustaedter C, Tang A, Judge T (2010) The role of community and groupware in geocache creation and maintenance. In: Proceedings of CHI 2010. ACM Press, New York
O’Hara K (2008) Understanding geocaching practices and motivations. In: Proceedings of CHI 2008. ACM Press, New York
O’Hara K, Kindberg T, Glancy M, Baptista L, Sukumaran B, Kahana Gil, Rowbotham J (2007) Social practices in location-based collecting. In: Proceedings of CHI 2007. ACM Press, New York
Putnam R (2000) Bowling alone, Simon and Schuster
Reily K, Ludford P, Terveen L (2008) Sharescape: an interface for place annotation. In: Proceedings of NordiCHI 2008. ACM Press, New York
Rogers Y, Price S, Fitzpatrick G, Fleck R, Harris E, Smith H, Randell C, Muller H, O’Malley C, Stanton D, Thompson M, Weal M (2004) Ambient wood: designing new forms of digital augmentation for learning outdoors. In: Proceedings of IDC 2004. ACM Press, New York
Rollings A, Adams E (2003) Andrew Rollings and Ernest Adams on game design, New Riders
Salen K, Zimmerman E (2004) Rules of play: game design fundamentals. MIT Press, Cambridge
Salovaara A, Johnson M, Toiskallio K, Tiitta S, Turpeinen M (2005) Playmakers in multiplayer game communities. In: Proceedings of ACE 2005. ACM Press, New York
Stanley K, Livingston I, Bandurka A, Kapiszka R, Mandryk R (2010) PiNiZoRo: a GPS-based exercise game for families. In: Proceedings of future play, pp 276–279
Acknowledgments
We thank Eastman Kodak Company for funding our initial studies of Geocaching.
Author information
Authors and Affiliations
Corresponding author
Rights and permissions
About this article
Cite this article
Neustaedter, C., Tang, A. & Judge, T.K. Creating scalable location-based games: lessons from Geocaching. Pers Ubiquit Comput 17, 335–349 (2013). https://doi.org/10.1007/s00779-011-0497-7
Received:
Accepted:
Published:
Issue Date:
DOI: https://doi.org/10.1007/s00779-011-0497-7