Journal of Optimization Theory and Applications

, Volume 33, Issue 3, pp 419–432

Planar pursuit-evasion with variable speeds, part 2, barrier sections

Authors

  • N. Rajan
    • ISRO Satellite Centre
  • U. R. Prasad
    • Department of Aeronautical EngineeringIndian Institute of Science
  • N. J. Rao
    • School of AutomationIndian Institute of Science
Contributed Papers

DOI: 10.1007/BF00935253

Cite this article as:
Rajan, N., Prasad, U.R. & Rao, N.J. J Optim Theory Appl (1981) 33: 419. doi:10.1007/BF00935253

Abstract

An iterative method of constructing sections of the game surfaces from the players' extremal trajectory maps is discussed. Barrier sections are presented for aircraft pursuit-evasion at constant altitude, with one aircraft flying at sustained speed and the other varying its speed.

Key Words

Pursuit-evasiongame barriersdifferential gamesaerial combat

Copyright information

© Plenum Publishing Corporation 1981