Planar pursuit-evasion with variable speeds, part 2, barrier sections
- Cite this article as:
- Rajan, N., Prasad, U.R. & Rao, N.J. J Optim Theory Appl (1981) 33: 419. doi:10.1007/BF00935253
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An iterative method of constructing sections of the game surfaces from the players' extremal trajectory maps is discussed. Barrier sections are presented for aircraft pursuit-evasion at constant altitude, with one aircraft flying at sustained speed and the other varying its speed.