Journal of Optimization Theory and Applications

, Volume 33, Issue 3, pp 419–432

Planar pursuit-evasion with variable speeds, part 2, barrier sections

  • N. Rajan
  • U. R. Prasad
  • N. J. Rao
Contributed Papers

DOI: 10.1007/BF00935253

Cite this article as:
Rajan, N., Prasad, U.R. & Rao, N.J. J Optim Theory Appl (1981) 33: 419. doi:10.1007/BF00935253


An iterative method of constructing sections of the game surfaces from the players' extremal trajectory maps is discussed. Barrier sections are presented for aircraft pursuit-evasion at constant altitude, with one aircraft flying at sustained speed and the other varying its speed.

Key Words

Pursuit-evasiongame barriersdifferential gamesaerial combat

Copyright information

© Plenum Publishing Corporation 1981

Authors and Affiliations

  • N. Rajan
    • 1
  • U. R. Prasad
    • 2
  • N. J. Rao
    • 4
  1. 1.ISRO Satellite CentreBangaloreIndia
  2. 2.Department of Aeronautical EngineeringIndian Institute of ScienceBangaloreIndia
  3. 3.School of Electronic System DesignCranfield Institute of TechnologyCranfieldUnited Kingdom
  4. 4.School of AutomationIndian Institute of ScienceBangaloreIndia