, Volume 33, Issue 3, pp 419-432

Planar pursuit-evasion with variable speeds, part 2, barrier sections

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Abstract

An iterative method of constructing sections of the game surfaces from the players' extremal trajectory maps is discussed. Barrier sections are presented for aircraft pursuit-evasion at constant altitude, with one aircraft flying at sustained speed and the other varying its speed.

Communicated by G. Leitmann