Contributed Papers

Journal of Optimization Theory and Applications

, Volume 33, Issue 3, pp 419-432

First online:

Planar pursuit-evasion with variable speeds, part 2, barrier sections

  • N. RajanAffiliated withISRO Satellite Centre
  • , U. R. PrasadAffiliated withDepartment of Aeronautical Engineering, Indian Institute of Science
  • , N. J. RaoAffiliated withSchool of Automation, Indian Institute of Science

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An iterative method of constructing sections of the game surfaces from the players' extremal trajectory maps is discussed. Barrier sections are presented for aircraft pursuit-evasion at constant altitude, with one aircraft flying at sustained speed and the other varying its speed.

Key Words

Pursuit-evasion game barriers differential games aerial combat