Spore and the sociocultural moment
- W. Max Meyer
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Analyses of the game Spore have centered on the important issues of accuracy of evolution content and engendering interest in science. This paper suggests that examination of the degree of scaffolding necessary to use the game in pedagogy is a missing part of the discussion, and then questions the longevity of the Spore discussion relative to the general dissatisfaction with the science presented in the game. The paper proposes that analysis of Spore and other technological tools in science education may be embedded in an historical moment which directs the discussion towards satisfying sociocultural and organizational needs and away from pedagogical ones.
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- Spore and the sociocultural moment
Cultural Studies of Science Education
Volume 7, Issue 4 , pp 873-881
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- Print ISSN
- Online ISSN
- Springer Netherlands
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- Games and learning
- Intelligent design
- W. Max Meyer (1)
- Author Affiliations
- 1. Steinhardt School of Culture, Education, and Human Development, New York University, New York, NY, USA