Abstract
The 150 top-selling video games sold in the U.S. across nine platforms were content analyzed to study representations of female bodies. All human females in the games were captured via screenshot and body parts measured. These measurements were then compared to actual anthropometric data drawn from a representative sample of 3,000 American women. The results show that female video game characters at low levels of photorealism are systematically larger than the average American woman whereas female characters at the highest level of photorealism are systematically thinner. This study also found that games rated for children featured females that are thinner than characters in games rated for adults. These findings are discussed in terms of cultivation theory.
Similar content being viewed by others
References
Anderson, C. A., & Bushman, B. J. (2001). Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: a meta-analytic review of the scientific literature. Psychological Science, 12, 353–359.
Barlett, C. P., & Harris, R. J. (2008). The impact of body emphasizing video games on body image concerns in men and women. Sex Roles, 59, 586–601.
Barlett, C. P., & Rodeheffer, C. (2009). Effects of realism on extended violent and nonviolent video game play on aggressive thoughts, feelings, and physiological arousal. Aggressive Behavior, 35, 213–224.
Bissell, K. L. (2006). Skinny like you: Visual literacy, digital manipulation and young women’s drive to be thin. Studies in media & information literacy education 6. Retrieved January 18, 2008 from http://www.utpress.utoronto.ca/journal/ejournals/simile
Botta, R. A. (1999). Television images and adolescent girls’ body image disturbance. Journal of Communication, 49, 22–41.
Bracken, C. C. (2005). Presence and image quality: the case of high-definition television. Media Psychology, 7, 191–205.
Braun, C. M., & Giroux, J. (1989). Arcade video games: proxemic, cognitive and content analyses. Journal of Leisure Research, 21, 92–105.
Byrd-Bredbenner, C. (2003). A comparison of the anthropometric measurements of idealized female body images in media directed to men, women, and mixed gender audiences. Topics in Clinical Nutrition, 18, 117–129.
Centers for Disease Control and Prevention (2009). BMI—Body mass index: About BMI for adults. Retrieved May 22, 2009, from http://www.cdc.gov/healthyweight/assessing/bmi/adult_bmi/index.html
Cohen, J. (1960). A coefficient of agreement for nominal scales. Educational and Psychological Measurement, 20, 37–46.
Dietz, T. L. (1998). An examination of violence and gender role portrayals in video games: Implications for gender socialization and aggressive behavior. Sex Roles, 38, 425–442.
Dittmar, H., Halliwell, E., & Ive, S. (2006). Does Barbie make girls want to be thin? The effect of experimental exposure to images of dolls on the body image of 5-to-8-year old girls. Developmental Psychology, 42, 283–292.
Dixon, T. L., & Linz, D. (2000). Overrepresentation and underrepresentation of African Americans and Latinos as lawbreakers on television news. Journal of Communicaiton, 50, 131–154.
Dixon, T. L., Azocar, C., & Casas, M. (2003). The portrayal of race and crime on television network news. Journal of Broadcasting & Electronic Media, 4, 495–520.
Downs, E. & Smith, S. L. (2005, May). Keeping abreast of hypersexuality: A video game character content analysis. Paper presented at the annual meeting of the International Communication Association, New York.
Facts and research: Game player data. (2007). Washington, D.C.: Entertainment Software Association.
Fantone, L. (2003). Final fantasies: virtual women’s bodies. Feminist Theory, 4, 51–72.
Fouts, G., & Burggraf, K. (1999). Television situation comedies: female body images and verbal reinforcements. Sex Roles, 40, 473–481.
Game Developer Research (2007). Game developer salary report: 2004–2007. Author.
Gerbner, G., Gross, L., Morgan, M., Signorelli, N., & Shanahan, J. (2002). Growing up with television: Cultivation processes. In J. Bryant & Zillmann (Eds.), Media effects: Advances in theory and research (2nd ed, pp. 43–67). NJ, Lawrence Erlbaum Associates, Inc: Mahwah.
Grabe, S., Hyde, J. S., & Ward, L. M. (2008). The role of the media in body image concerns among women: a meta-analysis of experimental and correlational studies. Psychological Bulletin, 134, 460–476.
Greenberg, B. S., Eastin, M., Hofschire, L., Lachlan, K., & Brownell, K. D. (2003). Portrayals of overweight and obese individuals on commercial television. American Journal of Public Health, 93, 1342–1348.
Grogan, S. (2007). Body image: Understanding body dissatisfaction in men, women, and children (2nd ed.). Routledge: New York.
Harrison, C. R., & Robinette, K. M. (1998). CAESAR: Summary statistics for the adult population (ages 18–65) of the United States of America (1998). Retrieved April 14, 2009 from http://www.dtic.mil/cgi-bin/GetTRDoc?AD=ADA406674&Location=U2&doc=GetTRDoc.pdf
Harrison, K. (2000a). The body electric: thin-ideal media and eating disorders in adolescents. Journal of Communication, 50, 119–143.
Harrison, K. (2000b). Television viewing, fat stereotyping, body shape standards, and eating disorder symptomatology in grade school children. Communication Research, 27, 617–640.
Harrison, K. (2003). Television viewers’ ideal body proportions: the case of the curvaceously thin woman. Sex Roles, 48, 255–264.
Harrison, K., & Bond, B. J. (2007). Gaming magazines and the drive for muscularity in preadolescent boys: a longitudinal examination. Body Image, 4, 269–277.
Harrison, K., & Cantor, J. (1997). The relationship between media consumption and eating disorders. Journal of Communication, 47, 40–66.
Harrison, K., & Hefner, V. (2006). Media exposure, current and future body ideals, and disordered eating among preadolescent girls: a longitudinal panel study. Journal of Youth and Adolescence, 35, 146–156.
Harrison, K., & Hefner, V. (2008). Body image and eating disorders. In S. L. Calvert & B. J. Wilson (Eds.), Handbook of child development and the media. Malden, MA: Blackwell.
Harrison, K., Taylor, L. D., & Marske, A. L. (2006). Women’s and men’s eating behavior in response to exposure to thin-ideal media images and text. Communication Research, 33, 507–529.
Hawkins, R. P., & Pingree, S. (1981). Uniform messages and habitual viewing: unnecessary assumptions in social reality effects. Human Communication Research, 7, 291–301.
Heintz-Knowles, K., Henderson, J., Glaubke, C., Miller, P., Parker, M. A., & Espejo, E. (2001). Fair play? Violence, gender and race in video games. Oakland, California: Children Now.
Ivory, J. D., & Kalyanaraman, S. (2007). The effects of technological advancement and violent content in video games on player’s feelings of presence, involvement, physiological arousal, and aggression. Journal of Communication, 57, 532–555.
Janz, J., & Martis, R. (2007). The Lara phenomenon: powerful female characters in video games. Sex Roles, 56, 141–148.
MacMillan, D. (2007). Navigating the uncanny valley. Business Week. Retrieved January 19, 2008 from http://www.businessweek.com/innovate/content/aug2007/id20070817_955317.htm?chan=innovation_special+report++the+power+of+gaming_the+power+of+gaming
Mangan, J. (2007). When fantasy is just too close for comfort. Retrieved January 19, 2008 from http://www.theage.com.au/news/entertainment/when-fantasy-is-just-too-close-for-comfort/2007/06/09/1181089394400.html?page=fullpage
Mori, M. (1970). Bukimi no tani. the uncanny valley (K. F. MacDorman & T. Minato, Trans.). Energy, 7, 33–35.
Musgrove, M. (2008, September 14). Game changers: The ever-growing number of female players is altering the video game experiences. Washington Post, NO1.
National Eating Disorders Association (2007). Retrieved January 10, 2007, from http://www.nationaleatingdisorders.org/nedaDir/files/documents/handouts/stats.pdf
Norton, K. I., Olds, T. S., Olive, S., & Dank, S. (1996). Ken and Barbie at life size. Sex Roles, 34, 287–294.
Reeves, B., & Nass, C. (1996). The media equation: How people treat computers, television, and new media like real people and places. New York: Cambridge University Press/CSLI.
Schierbeck, L., & Carstens, B. (2000). Violent elements in computer games: An analysis of games published in Denmark. In C. vonFeiletzen & U. Carlsson (Eds.), Children in the media landscape: Games, pornography, perceptions (pp. 127–131). Nordicom, Sweden: The UNESCO International Clearinghouse on Children and Violence on the Screen.
Serviss, B. (2005). Escaping the world: high and low resolution in gaming. IEEE MultiMedia, 12, 4–8.
Sherry, J., Greenberg, B., Lucas, S., & Lachlan, K. (2006). Video game uses and gratifications as predictors of use and game preference. In P. Vorderer & J. Bryant (Eds.), Playing computer games: Motives, responses and consequences. Mahwah, New Jersey: Erlbaum.
Shibuya, A., & Sakamoto, A. (2004). The quantity and context of video game violence in Japan: Toward creating an ethical standard. In R. Shiratori (Ed.), Gaming, simulations, and society (pp. 111–120). Tokyo: Springer-Verlag.
Smith, S., Lachlan, K., & Tamborini, R. (2003). Popular video games: quantifying the presentation of violence and its context. Journal of Broadcasting and Electronic Media, 47, 58–76.
Smolak, L. (2004). Body image in children and adolescents: where do we go from here? Body Image: An International Journal of Research, 1, 15–28.
Spitzer, B. L., Henderson, K. A., & Zivian, M. T. (1999). Gender differences in population versus media body sizes: a comparison over four decades. Sex Roles, 40, 545–565.
Stice, E. M., & Shaw, H. E. (1994). Adverse effects of the media portrayed thin-ideal on women and linkages to bulimic symptomatology. Journal of Social and Clinical Psychology, 13, 288–308.
Sypeck, M. F., Gray, J. J., Etu, S. F., Ahrens, A. H., Mosimann, J. E., & Wiseman, C. V. (2006). Cultural representations of thinness in women, redux: playboy magazine’s depiction of beauty from 1979–1999. Body Image, 3, 229–335.
Thompson, J. K. (2004). Eating disorders and obesity: Definitions, prevalence, and associated features. In J. K. Thompson (Ed.), Handbook of eating disorders and obesity (pp. xiii–xix). Hoboken, NJ: Wiley.
Thompson, K. M., & Haninger, K. (2001). Violence in E-rated video games. Journal of the American Medical Association, 286, 591–598.
Thompson, K., Haninger, K., & Yokota, F. (2001). Violence in children’s films and video games—reply. Journal of the American Medical Association, 286, 1972–1972.
Thompson, K., Tepichin, K., & Haninger, K. (2006). Content and ratings of mature-rated video games. Archives of Pediatrics & Adolescent Medicine, 160, 402–410.
Van Mierlo, J., & Van den Bulck, J. (2004). Benchmarking the cultivation approach to video game effects: a comparison of the correlates of TV viewing and game play. Journal of Adolescence, 27, 97–111.
Wilcox, K., & Laird, J. D. (2000). Impact of media images of super-slender women on women’s self-esteem: identification, social comparison, and self perception. Journal of Research in Personality, 34, 278–286.
Williams, D. (2006a). A (brief) social history of video games. In P. Vorderer & J. Bryant (Eds.), Playing computer games: Motives, responses, and consequences (pp. 229–247). Mahwah, NJ: Lawrence Erlbaum.
Williams, D. (2006b). Virtual cultivation: online worlds, offline perceptions. Journal of Communication, 56(1), 69–87.
Acknowledgements
The authors would like to thank the University of Illinois at Urbana-Champaign for funding the project, as well as Li Xiong, Sarah Pica and Andrew Beharelle for their assistance.
Author information
Authors and Affiliations
Corresponding author
Appendix A
Appendix A
1. 50 Cent Bulletproof
2. Advance Wars Dual Strike
3. Age of Empires
4. Animal Crossing
5. Animal Crossing (DS)
6. Advance Wars Dual Strike
7. Age of Empires
8. Bey Blade V Force
9. Blitz: The League
10. Bratz: Rock Angels
11. Burn Out 3
12. Burnout Legends
13. Call of Duty 2
14. Call of Duty: Big Red One
15. Castlevania Dawn of Sorrow
16. Chronicles of Narnia
17. Civilization 4
18. Coded Arms
19. Condemned:Criminal Origins
20. Crash Bandicoot 2
21. Crash Bash
22. Crash team racing
23. Dead or Alive 4
24. Sims Deluxe
25. Disney’s Chicken Little
26. Disney Princess
27. Donkey Kong Country 3
28. Doom 3
29. Dragon Ball GT Final
30. Dragon Ball Z: Budakai
31. Dragon Ball Z: Ultimate Battle
32. Fable
33. Fight Night Round 2
34. Fight Night Round 3
35. Final Fantasy IX
36. Final Fantasy Tactics
37. Final Fantasy VII
38. Final Fantasy VIII
39. Fire Emblem: Sacred Stone
40. Forza Motorsport
41. God of War
42. Gran Turismo
43. Grand Theft Auto: San Andreas
44. GTA: Liberty Stories
45. Guild Wars
46. Gun
47. Halo 2
48. Halo: Combat Evolved
49. Harry Potter Goblet of Fire
50. Kameo: Elements of Power
51. King Kong
52. Kirby Airride
53. Kirby Canvas Curse
54. Lego Star Wars
55. Luigi’s Mansion
56. Lumines
57. Madagascar
58. Madden ’06
59. Major League Baseball 2K5
60. Mario and Luigi Partners in Time
61. Mario Golf
62. Mario Kart
63. Mario Kart Double Dash
64. Mario Party 7
65. Mario Party Advance
66. Mario Superstar Baseball
67. Medal of Honor: European Assualt
68. Metal Gear Acid
69. Midnight Club Dub
70. MVP Baseball 2005
71. Namco Museum
72. NBA 2k6
73. NBA Live ’06
74. NCAA Football 2006
75. Need for Speed: Most Wanted
76. Need for Speed: Underground
77. NFL Gameday 2005
78. NFL Street Unleashed
79. Nintendogs: Chihuaha
80. Nintendogs: Dachschund
81. Nintendogs: Labrador
82. Perfect Dark Zero
83. Pokemon Coliseum
84. Pokemon Dash
85. Pokemon Emerald
86. Pokemon Firered
87. Pokemon Leafgreen
88. Pokemon XD: Gale of Darkness
89. Project Gotham Racing
90. Quake 4
91. Ratchet Deadlocked
92. Resident Evil 4
93. Ridge Racer
94. Rollercoaster Tycoon 3
95. Shadow of the Hedgehog
96. Simpsons Road Rage
97. Sims 2
98. Sims Deluxe
99. Sims University
100. Sims: Nightlife
101. Socom 3 US Navy Seals
102. SOCOM US Navy Seals: Fireteam Bravo
103. Sonic Heroes
104. Sonic Mega Collection
105. Sonic Rush
106. Soul Calibur 3
107. Splinter Cell Chaos Theory
108. Spongebob Supersponge
109. Spyro: Year of the Dragon
110. Star Wars Battlefront
111. Star Wars Battlefront 2
112. Star Wars III: Sith
113. Star Wars: Republic Commando
114. Super Mario 3
115. Super Mario 64
116. Super Mario Strikers
117. Super Mario Sunshine
118. Supersmash
119. Tiger Woods
120. Tony Hawk’s American Wasteland
121. Tony Hawk: Underground 2 Remix
122. Twisted Metal: Head On
123. Untold Legends
124. Wariowear Touched
125. Wipe Out Pure
126. World of Warcraft
127. WWE Smackdown
128. Yoshi Touch and Go
129. Zelda
130. Zelda Windwalker
131. Zoo Tycoon
132. Zoo Tycoon DS
133. Zoo Tycoon: The Complete Collection
Rights and permissions
About this article
Cite this article
Martins, N., Williams, D.C., Harrison, K. et al. A Content Analysis of Female Body Imagery in Video Games. Sex Roles 61, 824–836 (2009). https://doi.org/10.1007/s11199-009-9682-9
Received:
Accepted:
Published:
Issue Date:
DOI: https://doi.org/10.1007/s11199-009-9682-9