Multimedia Tools and Applications

, Volume 59, Issue 1, pp 259–277

Design-in-play: improving the variability of indoor pervasive games

Authors

    • School of Computer ScienceNorthwestern Polytechnical University
    • Institut TELECOM SudParis
  • Ryota Fujimura
    • Department of Information & Computer ScienceKeio University
  • Daqing Zhang
    • Institut TELECOM SudParis
  • Michita Imai
    • Department of Information & Computer ScienceKeio University
Article

DOI: 10.1007/s11042-010-0711-z

Cite this article as:
Guo, B., Fujimura, R., Zhang, D. et al. Multimed Tools Appl (2012) 59: 259. doi:10.1007/s11042-010-0711-z

Abstract

Treasure is a pervasive game playing in the context of people’s daily living environments. Unlike previous pervasive games that are based on the predefined contents and proprietary devices, Treasure exploits the “design-in-play” concept to enhance the variability of a game in mixed-reality environments. Dynamic and personalized role design and allocation by players is enabled by exploring local smart objects as game props. The variability of the game is also enhanced by several other aspects, such as user-oriented context-aware action setting and playing environment redeployment. The effectiveness of the “design-in-play” concept is validated through a user study, where 15 subjects were recruited to play and author the trial game.

Keywords

Multimedia entertainmentPervasive gamingContext-aware computingSmart homesSmart objectsHuman-computer interaction

Copyright information

© Springer Science+Business Media, LLC 2010