Multimedia Tools and Applications

, Volume 59, Issue 1, pp 259–277

Design-in-play: improving the variability of indoor pervasive games

  • Bin Guo
  • Ryota Fujimura
  • Daqing Zhang
  • Michita Imai
Article

DOI: 10.1007/s11042-010-0711-z

Cite this article as:
Guo, B., Fujimura, R., Zhang, D. et al. Multimed Tools Appl (2012) 59: 259. doi:10.1007/s11042-010-0711-z

Abstract

Treasure is a pervasive game playing in the context of people’s daily living environments. Unlike previous pervasive games that are based on the predefined contents and proprietary devices, Treasure exploits the “design-in-play” concept to enhance the variability of a game in mixed-reality environments. Dynamic and personalized role design and allocation by players is enabled by exploring local smart objects as game props. The variability of the game is also enhanced by several other aspects, such as user-oriented context-aware action setting and playing environment redeployment. The effectiveness of the “design-in-play” concept is validated through a user study, where 15 subjects were recruited to play and author the trial game.

Keywords

Multimedia entertainmentPervasive gamingContext-aware computingSmart homesSmart objectsHuman-computer interaction

Copyright information

© Springer Science+Business Media, LLC 2010

Authors and Affiliations

  • Bin Guo
    • 1
    • 2
  • Ryota Fujimura
    • 3
  • Daqing Zhang
    • 2
  • Michita Imai
    • 3
  1. 1.School of Computer ScienceNorthwestern Polytechnical UniversityXi’anChina
  2. 2.Institut TELECOM SudParisEvryFrance
  3. 3.Department of Information & Computer ScienceKeio UniversityTokyoJapan