Minds and Machines

, Volume 20, Issue 4, pp 533–564

The ERI-Designer: A Computer Model for the Arrangement of Furniture

  • Rafael Pérez y Pérez
  • Alfredo Aguilar
  • Santiago Negrete

DOI: 10.1007/s11023-010-9208-9

Cite this article as:
Pérez y Pérez, R., Aguilar, A. & Negrete, S. Minds & Machines (2010) 20: 533. doi:10.1007/s11023-010-9208-9


This paper reports a computer program to generate novel designs for the arrangement of furniture within a simulated room. It is based on the engagement-reflection computer model of the creative processes. During engagement the system generates material in the form of sequences of actions (e.g. change the colours of the walls, include some furniture in the room, modify their colour, and so on) guided by content and knowledge constraints. During reflection, the system evaluates the composition produced so far and, if it is necessary, modifies it. We discuss the implementation of the system and some of its most salient features, especially the use of a computational model for creativity in the terrain of design. We argue that this kind of model opens new possibilities for the simulation of the design processes as well as the development of tools.


Computational creativity Engagement-reflection Design Furniture arrangement 

Copyright information

© Springer Science+Business Media B.V. 2010

Authors and Affiliations

  • Rafael Pérez y Pérez
    • 1
  • Alfredo Aguilar
    • 2
  • Santiago Negrete
    • 1
  1. 1.División de Ciencias de la Comunicación y DiseñoUniversidad Autónoma Metropolitana, Unidad CuajimalpaMexico D. F.Mexico
  2. 2.Posgrado en Ciencias de la ComputaciónUniversidad Nacional Autónoma de MéxicoMexico D. F.Mexico

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