Journal of Youth and Adolescence

, Volume 36, Issue 3, pp 325–336

Digital Game Playing and Direct and Indirect Aggression in Early Adolescence: The Roles of Age, Social Intelligence, and Parent-Child Communication

  • Marjut Wallenius
  • Raija-Leena Punamäki
  • Arja Rimpelä
Original Paper

DOI: 10.1007/s10964-006-9151-5

Cite this article as:
Wallenius, M., Punamäki, RL. & Rimpelä, A. J Youth Adolescence (2007) 36: 325. doi:10.1007/s10964-006-9151-5


The roles of age, social intelligence and parent-child communication in moderating the association between digital game playing and direct and indirect aggression were examined in 478 Finnish 10- and 13-year-old schoolchildren based on self-reports. The results confirmed that digital game violence was directly associated with direct aggression, especially at age 10, but only among boys. The moderating role of social intelligence was substantiated among older boys: game violence was associated with indirect aggression among those with high level of social intelligence. Further, as hypothesized, digital game playing was associated with direct aggression especially when parent-child communication was poor, but only among boys. Our findings emphasize the importance of individual and situational factors as moderators of the link between game violence and aggression.


Digital game violence Children and adolescents Social intelligence Parent-child communication Direct and indirect aggression 

Copyright information

© Springer Science+Business Media, LLC 2006

Authors and Affiliations

  • Marjut Wallenius
    • 1
  • Raija-Leena Punamäki
    • 2
  • Arja Rimpelä
    • 3
  1. 1.Department of Psychology, University of Tampere and Research Unit of Pirkanmaa Hospital District, Tampere University HospitalUniversity of TampereTampereFinland
  2. 2.Department of PsychologyUniversity of TampereTampereFinland
  3. 3.Tampere School of Public HealthUniversity of TampereTampereFinland

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