Original Paper

Genetic Programming and Evolvable Machines

, Volume 9, Issue 4, pp 295-329

First online:

The 2007 IEEE CEC simulated car racing competition

  • Julian TogeliusAffiliated withDalle Molle Institute for Artificial Intelligence (IDSIA) Email author 
  • , Simon LucasAffiliated withDepartment of Computing and Electronic Systems, University of Essex
  • , Ho Duc ThangAffiliated withDepartment of Computer Science, University of Nottingham
  • , Jonathan M. GaribaldiAffiliated withDepartment of Computer Science, University of Nottingham
  • , Tomoharu NakashimaAffiliated withGraduate School of Engineering, Osaka Prefecture University
  • , Chin Hiong TanAffiliated withNational University of Singapore
  • , Itamar ElhananyAffiliated withDepartment of Electrical Engineering and Computer Science, University of Tennessee
  • , Shay BerantAffiliated withBinatix, Inc.
  • , Philip HingstonAffiliated withEdith Cowan University
    • , Robert M. MacCallumAffiliated withImperial College
    • , Thomas HaferlachAffiliated withImperial College
    • , Aravind GowrisankarAffiliated withDepartment of Computer Sciences, University of Texas
    • , Pete BurrowAffiliated withDepartment of Computing and Electronic Systems, University of Essex

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Abstract

This paper describes the simulated car racing competition that was arranged as part of the 2007 IEEE Congress on Evolutionary Computation. Both the game that was used as the domain for the competition, the controllers submitted as entries to the competition and its results are presented. With this paper, we hope to provide some insight into the efficacy of various computational intelligence methods on a well-defined game task, as well as an example of one way of running a competition. In the process, we provide a set of reference results for those who wish to use the simplerace game to benchmark their own algorithms. The paper is co-authored by the organizers and participants of the competition.