Artificial Intelligence Review

, Volume 25, Issue 1, pp 37–53

Virtual human animation in natural language visualisation

Authors

    • School of Computing & Information Engineering, Faculty of EngineeringUniversity of Ulster
  • Paul Mc Kevitt
    • School of Computing & Intelligent Systems, Faculty of EngineeringUniversity of Ulster
Article

DOI: 10.1007/s10462-007-9042-5

Cite this article as:
Ma, M. & Mc Kevitt, P. Artif Intell Rev (2006) 25: 37. doi:10.1007/s10462-007-9042-5

Abstract

Simulation motion of Virtual Reality (VR) objects and humans has experienced important developments in the last decade. However, realistic virtual human animation generation remains a major challenge, even if applications are numerous, from VR games to medical training. This paper proposes different methods for animating virtual humans, including blending simultaneous animations of various temporal relations with multiple animation channels, minimal visemes for lip synchronisation, and space sites of virtual human and 3D object models for object grasping and manipulation. We present our work in our natural language visualisation (animation) system, CONFUCIUS, and describe how the proposed approaches are employed in CONFUCIUS’ animation engine.

Keywords

3D animationLanguage visualisationTemporal relationsVirtual human animationVirtual Reality
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Copyright information

© Springer Science+Business Media B.V. 2007