Triggering social interactions: chimpanzees respond to imitation by a humanoid robot and request responses from it
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- Davila-Ross, M., Hutchinson, J., Russell, J.L. et al. Anim Cogn (2014) 17: 589. doi:10.1007/s10071-013-0689-9
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Even the most rudimentary social cues may evoke affiliative responses in humans and promote social communication and cohesion. The present work tested whether such cues of an agent may also promote communicative interactions in a nonhuman primate species, by examining interaction-promoting behaviours in chimpanzees. Here, chimpanzees were tested during interactions with an interactive humanoid robot, which showed simple bodily movements and sent out calls. The results revealed that chimpanzees exhibited two types of interaction-promoting behaviours during relaxed or playful contexts. First, the chimpanzees showed prolonged active interest when they were imitated by the robot. Second, the subjects requested ‘social’ responses from the robot, i.e. by showing play invitations and offering toys or other objects. This study thus provides evidence that even rudimentary cues of a robotic agent may promote social interactions in chimpanzees, like in humans. Such simple and frequent social interactions most likely provided a foundation for sophisticated forms of affiliative communication to emerge.
In humans, the most rudimentary cues of others evoke affiliative behaviours, such as helping gestures or smiles, which may promote communicative exchanges and help initiate or maintain social cohesion in a variety of contexts (Dunbar et al. 2011; Ishii et al. 2011; Vogel 2010; Nadel et al. 2004). Humans even direct such behaviours towards interactive robots (Billard et al. 2006; Hiolle et al. 2012; Murray et al. 2009), agents with obvious limitations in appearance and actions compared to real individuals. The simplest of social cues produced in everyday situations may, thus, have an important impact on human communication and affiliation. The current study tested whether, like in humans, communicative interactions may be promoted in nonhuman primates by rudimentary cues of an agent, by examining chimpanzees (Pan troglodytes) during interactions with a robot.
While nonhuman primates also show a range of behaviours that promote affiliative interactions (Paukner et al. 2009; Sussman et al. 2005; Bard 2003; Gervais and Wilson 2005), it is still a research challenge to determine how readily such interactions may surface, as positive behaviours (e.g. play invitations) seem to be closely linked to meaningful social settings (Szameitat et al. 2009; Bard 1998; Davila Ross et al. 2008). Aversive behaviours, in contrast, seem to be evoked more readily, perhaps due to their strong links to survival (e.g. fight-or-flight reactions: Mobbs et al. 2007; see Fredrickson 2001), but they are clearly not used to uphold social encounters.
This study focused on a range of interaction-promoting behaviours in a nonhuman primate (Paukner et al. 2009; Davila-Ross et al. 2011): imitation, laughter, and response requests (behaviours that explicitly call for responses in others). Interaction-promoting behaviours may increase communicative exchanges among social partners. Experimental research on capuchin monkeys, for instance, revealed a strong association between imitation and affiliation, where the subjects preferred humans who imitated them over others (Paukner et al. 2009). One study indicated that great apes responded to such imitators with behaviours that tested the contingency of the social interactions, an apparent cognitively complex behaviour not observed in monkeys (Haun and Call 2008; also see Nielsen et al. 2005; Paukner et al. 2005). Furthermore, a study on chimpanzees during natural social play revealed laugh-induced laughter that was linked to longer play bouts (Davila-Ross et al. 2011).
Materials and methods
Subjects were 16 adolescent and adult chimpanzees (9 females), housed at the Yerkes National Primate Research Center (Emory University). All subjects were typically functioning and indicated some interest/curiosity after detecting the robot, by gazing at it. The robot was presented to 6 additional chimpanzees (4 females), but they were excluded from analyses (5 chimpanzees immediately avoided the robot for more than 4 min; one was behaviourally distressed for more than 4 min without a sign of calming down).
The interactive robot (Robota, Ecole Polytechnique Fédérale de Lausanne) was doll-shaped (Fig. 1a; height: 45 cm) and its movements resembled simple bodily actions. Its head could rotate (up to 90°; 3 stops, equally spaced: right, frontal, and left), each arm could lift and lower (up to 180°; 3 stops, equally spaced: straight above the head, at shoulder level, and along body), and each leg could lift and lower (up to 90°; 3 stops, equally spaced: from standing to hip level). The robot’s arms and legs could move independently. Sounds could be sent out from a small loudspeaker in its chest area, which was covered by a dress.
Set-up and data collection
The robot was placed in front of the chimpanzees’ home cages (Fig. 1b). Of the 16 subjects, 12 subjects were tested alone and 4 subjects were in pairs (3 pairs consisting of 2 subjects, 1 subject [the other chimpanzee was previously tested], and 1 subject [the other chimpanzee turned away; see ‘Subjects’], respectively). Subjects were paired when they were expected to be distressed for a long period of time if tested alone (based on JLR and JS’s research experience).
When seeing the robot, 14 subjects showed aversive behaviours (e.g. smashing boxes against a wall, piloerection), but 9 subjects started to calm down within the first minute. All subjects were calm prior to testing.
Testing scheme for the study subjects
Number of subjects
Both laughter and screams
Both laughter and screams
Playback conditions (laughter and screams) were compared to test whether the chimpanzees responded to laughter sent out by the robot. Two presentations took place during the chimpanzee–robot interactions, i.e. 10–30 s after the robot was presented to the subjects (playback 1) and 2 min later (playback 2). Each playback lasted 5–8 s and included either two consecutive laugh sounds or two consecutive screams. The playback sounds were recorded from 8 unfamiliar juvenile and adult chimpanzees from a different facility (6 laughter and 7 scream recordings).
Testing began when the subjects were either facing the robot or sideways to it and were showing no sign of aggression (e.g. bluff displays with piloerection). The interaction ended when the subjects stopped responding to the robot (chimpanzee–robot interactions lasted >4 min, with one exception (minimum duration: 2 min 36 s; maximum duration: 6 min 36 s); mean duration: 4 min 59 s).
Prior to each chimpanzee–robot interaction, a human–robot interaction was shown to the subjects, involving a familiar assistant (Fig. 1b). It was important to give the chimpanzees the chance to see that the robot could interact before they started to interact with it themselves. Furthermore, this interaction allowed testing whether the chimpanzees responded differently when they interacted with the robot versus when a human interacted with the robot. During the human–robot interaction, the robot faced the assistant (1–2 metres away) and either imitated the assistant’s movements or showed random/contingent movements. The movement condition was kept the same across the human–robot and the chimpanzee–robot interactions. After the subjects gazed at the human–robot interaction with no sign of aggression for at least 15 s, the robot was presented to the chimpanzees (it was turned around to face them) and the assistant tilted her head downwards to avoid interfering with the testing. The human–robot interactions were short in duration to allow sufficient time to examine the chimpanzee–robot interactions; observations based on three chimpanzees showed that their interactions with the robot lasted only a few minutes (based on two subjects and one chimpanzee who immediately avoided the robot). JLR was the assistant for 13 subjects and JS for 3 subjects.
The robot movements and playbacks were controlled remotely by the experimenter, 4–7 metres and two cage mesh fences away from the chimpanzees. To remote control the robot movements and playbacks, the computer program MFC Robota 188.8.131.52 (Ecole Polytechnique Fédérale de Lausanne) was installed in a Dell Latitude D620 laptop. Each subject was video-recorded throughout the experimental session; a second camcorder was used to record the robot and assistant (Fig. 1b; Sony Handycam DCR-TRV19E).
Coding and further analyses
Interaction-promoting behaviours are likely to evoke communicative exchanges among social partners. They were coded here when the chimpanzees gazed at the robot from 3 metres or less (showing interest/curiosity) with relaxed/play expressions and without any signs of aggression. These behaviours included active interest (to test for responses to imitation and laughter) and response requests.
Active interest was coded when the chimpanzees showed animated body movements or expressions (e.g. playful up-and-down head movements). It indicated higher arousal than calm interest, which lacked animated movement or expressions. To test for responses to imitation, coding for active interest and calm interest took place during the first 4 min and the last 40 s of all chimpanzee–robot interactions and human–robot interactions, respectively. To test for responses to laughter, coding for active interest and calm interest took place within the first 10 s, following each playback onset. The percentage duration of active interest was then calculated by dividing the duration of active interest by the duration of active interest and calm interest, multiplied by one hundred.
Response requests were coded when the chimpanzee behaviour called for a response in others, typically found during social interactions of chimpanzees with conspecifics or humans. They were coded when the subjects were closest to the robot (at cage fence) during the chimpanzee–robot interactions.
In addition, gaze was continually coded as directed towards the robot, the assistant, or elsewhere. It was measured as percentage occurrence across 10-s intervals. Gaze is often used as an index of interest and/or curiosity. Gaze alternation is often used as a measure of social referencing (e.g. Russell et al. 1997). Gestures and vocal and facial expressions directed to the robot were also coded.
Active interest, calm interest, gaze, gestures, and expressions were recorded with the coder naïve about the movement conditions (subjects and robot were separately video-recorded). They were coded by a second observer for intercoder reliability testing (active interest and calm interest: kappa = 0.82, N = 14 subjects, 14 min; gaze: kappa = 0.81, N = 14, 14 min; expressions and gestures: kappa = 0.82, N = 14, 312 behaviours).
Since this study examined whether the chimpanzees showed any response requests, the presence of these behaviours was most critically examined. We included only data that were independently coded as well as agreed by two coders for further analysis. In addition, an intercoder reliability test was conducted between one coder and a third coder (Kappa = 0.75, N = 7, 40 behaviours). For repeated comparisons, Hommel–Hochberg corrections were applied and α levels were adjusted.
The chimpanzees’ active interest following each playback was also assessed. No statistically significant difference was found in percentage duration of active interest when comparing the two playback conditions (two-tailed Mann–Whitney U test; U = 46.0, N = 14 subjects, p = 0.572).
Gaze, gestures, and expressions
The chimpanzees exhibited gaze alternations between assistant and robot a mean of 20 % the time (s.e.m. = 3.7 %) and at least once per subject (range from 1 to 15 10-s intervals), even though the assistants avoided interacting with the robot and the chimpanzee as much as possible. No significant change was found in gaze alternations across the four periods of the session (repeated-measures ANOVA within-subject effect: F(2,20) = 0.55, p = 0.590, partial eta2 = 0.05; Fig. 4).
During the chimpanzee–robot interactions, the chimpanzees (N = 16 subjects) directed a total of 258 gestures (N = 12), 37 vocalizations (N = 6), and 17 facial expressions (N = 5) to the robot. Gestures included reaching out the hand, waving the arms, cage banging, clapping, object offering, pressing the stomach to mesh, squeezing the lips through mesh, and throwing objects towards the robot; expressions included play faces, bared-teeth displays, raspberries, barks, cough grunts, hoots, and whimpers.
The current study provides strong evidence that chimpanzees, like humans, respond with interaction-promoting behaviours to even the most rudimentary cues of an agent. The chimpanzees showed prolonged active interest when imitated by the interactive robot, and they requested responses from it in distinctive ways (for instance, by inviting play and offering toys). The chimpanzees did not show these behaviours towards the humans involved in the testing nor did they direct them elsewhere. The simple ways of inducing these behaviours by a robot suggest that social interactions of relaxed/playful contexts may readily surface among chimpanzees. Consequently, the present work indicates that opportunities for affiliative interactions frequently occur during everyday situations in chimpanzees and that such interactions play a highly significant role in social communication of these nonhuman primates.
The chimpanzees recognized being imitated by the robot. It is unlikely that the subjects’ responses to imitation were the outcome of signals inadvertently given by the assistant (the human most visible to the subjects). If such signals were given, they should have occurred prior to the chimpanzee–robot interactions, when the assistant was still actively involved. There was, however, no indication that imitation affected the subjects already at that time. Furthermore, the robot’s movement rates, controlled by the experimenter, were similar across the two conditions (every 6–7 s). Therefore, we conclude that chimpanzees must be highly susceptible to imitations, to an extent that they do not even require a real social partner. These findings concur with previous demonstrations that nonhuman primates recognize imitations by humans (Haun and Call 2008; Nielsen et al. 2005) and respond with affiliative behaviours (Paukner et al. 2009).
The chimpanzees predominantly gazed at the robot throughout the experimental session, indicating high interest/curiosity, and they also alternated gaze, perhaps to seek information from the assistant about this ambiguous agent (for research on social referencing in young chimpanzees, see Russell et al. 1997). As a related topic, their interest/curiosity (gaze) and animated behaviours (active interest in imitations) increased after the robot was turned away from the assistant and presented to them. Furthermore, the chimpanzees directed to the robot various species-typical gestures, vocalizations, and facial expressions as if it was a social agent (Goodall 1986; van Hooff 1973). Robotics research, thus, exhibits strong potential for offering a tool to future behaviour studies on nonhuman primates, particularly to examine communicative responses and interactions within a controlled and meaningful social setting.
One chimpanzee laughed during a play invitation, a vocalization which chimpanzees produce when they play with conspecifics (Davila-Ross et al. 2011). Despite such positive behaviours directed by the chimpanzees towards the robot, there was no indication that they responded with interaction-promoting behaviours to the l aughter sent out by the robot. Although the samples limit generalizations, it is important to note that the outcomes concur with acoustic playback findings by providing no indication that chimpanzees respond positively upon merely hearing laughter [infants: Berntson et al. 1989; two zoo colonies: M. Davila-Ross, unpublished data]. Perhaps a real and familiar social partner and the natural playful context must be present for chimpanzee laughter to induce positive responses in conspecifics, as found in natural social play of chimpanzees (Davila-Ross et al. 2011). By contrast, human laughter may evoke positive behaviours via purely auditory means (Provine 1992), possibly due to the human-specific traits in laugh acoustics (e.g. regular voicing: Davila Ross et al. 2009; Bachorowski et al. 2001) or human-specific neural processes (Meyer et al. 2007).
In conclusion, the findings of the present work reveal that the simplest forms of social scenarios trigger positively grounded interactions in chimpanzees. Moreover, chimpanzees recognize when they are being imitated, even when imitation consists of movements by a robotic doll. Such simple social interactions have most likely provided a foundation for more complex forms of affiliative behaviours to emerge (see Bard et al. accepted; Bard et al. 2013; Boesch 2012; Gervais and Wilson 2005; Moll and Tomasello 2007; Tomasello and Hamann 2012).
We thank Florent D’halluin for technical assistance and M. Haas and D. Hartmann for the coding and discussions about this project. This study was funded by the European Commission’s FEELIX GROWING project (EC-FP6-IST-045169) and NIH grants NS-42867 and HD-60563. Research was conducted at Yerkes National Primate Research Center, Emory University. Playback recordings were obtained by MDR at Chimfunshi Wildlife Orphanage and Allwetterzoo Mϋnster. MDR and KAB designed the study; AB provided the robot; MDR, JLR, JS, and WHD conducted the study; JH, MDR, and KAB coded the observations; MDR, with assistance by KAB, analysed the data and wrote the paper.