Virtual reality in the e-Society
Rent the article at a discountRent now
* Final gross prices may vary according to local VAT.Get Access
This special issue explores the extent to which virtual reality (VR) is affecting the creation of an electronic society. E-Society is a broad term used to describe a research area covering aspects of digital technologies for large user communities. Recent years have seen the emergence of various electronic services in an attempt to facilitate everyday life and improve the way common tasks are being carried out.
E-business and e-learning were of the first areas of e-Society to emerge. E-business refers to the use of information and communication technologies to facilitate transactions between businesses and customers or between businesses. Online shops, often called virtual shops offer customers the possibility to buy products through Internet. E-learning on the other hand encompasses technologies that allow teachers and students to interact either synchronously or asynchronously.
E-government is another application of ICT for the benefit of e-Society, aiming to digitise services, informa ...
- Virtual reality in the e-Society
Volume 11, Issue 2-3 , pp 71-73
- Cover Date
- Print ISSN
- Online ISSN
- Additional Links
- Industry Sectors
- Author Affiliations
- 1. School of Computer Science and Information Systems, Birkbeck College, University of London, Malet Street, London, WC1E 7HX, UK
- 2. Department of Computer Science and Technology, University of Peloponnese, 21100, Tripolis, Greece
- 3. Department of Informatics and Telecommunications, University of Athens, 15784, Ilissia, Greece