International Journal on Digital Libraries

, Volume 13, Issue 2, pp 105–117

Developing a video game metadata schema for the Seattle Interactive Media Museum

  • Jin Ha Lee
  • Joseph T. Tennis
  • Rachel Ivy Clarke
  • Michael Carpenter
Article

DOI: 10.1007/s00799-013-0103-x

Cite this article as:
Lee, J.H., Tennis, J.T., Clarke, R.I. et al. Int J Digit Libr (2013) 13: 105. doi:10.1007/s00799-013-0103-x

Abstract

As interest in video games increases, so does the need for intelligent access to them. However, traditional organizational systems and standards fall short. To fill this gap, we are collaborating with the Seattle Interactive Media Museum to develop a formal metadata schema for video games. In the paper, we describe how the schema was established from a user-centered design approach and introduce the core elements from our schema. We also discuss the challenges we encountered as we were conducting a domain analysis and cataloging real-world examples of video games. Inconsistent, vague, and subjective sources of information for title, genre, release date, feature, region, language, developer and publisher information confirm the importance of developing a standardized description model for video games.

Keywords

Video games Metadata schema Multimedia Interactive media Cultural artifacts Seattle Interactive Media Museum 

Abbreviations

SIMM

Seattle Interactive Media Museum

FRBR

Functional requirements for bibliographic records

OCLC

Online computer library center

Copyright information

© Springer-Verlag Berlin Heidelberg 2013

Authors and Affiliations

  • Jin Ha Lee
    • 1
  • Joseph T. Tennis
    • 1
  • Rachel Ivy Clarke
    • 1
  • Michael Carpenter
    • 1
  1. 1.Information School, Mary Gates HallUniversity of WashingtonSeattleUSA

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