, Volume 17, Issue 3, pp 465-478
Date: 14 Dec 2011

Discipline-based instruction to promote interdisciplinary design of wearable and pervasive computing products

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This paper reports on a design experience for undergraduates in computer engineering, industrial design, and marketing that focuses on pervasive computing devices. Across a broad range of targeted application areas and user groups, many of the student designs have been wearable computers. Consequently, our course will be of interest to the wearable computing community, particularly in terms of our aim of bridging the gap between design and engineering. For the two most recent offerings of the course, we have utilized external observers and surveyed the students in order to validate the impact of aspects of our process and changes to it. This paper is based upon 5 years of experience and 2 years of analysis of our course, and it presents an overview of our process with both qualitative and quantitative results from these two most recent offerings.

Based on “An Interdisciplinary Undergraduate Design Course for Wearable and Pervasive Computing Products,” by Tom Martin, Kahyun Kim, Jason Forsyth, Lisa McNair, Eloise Coupey, and Ed Dorsa, which appeared in the Proceedings of the International Symposium on Wearable Computers, San Francisco, California, June 2011. © 2011 IEEE.