Child's Nervous System

, Volume 23, Issue 3, pp 265–267

Video game epilepsy in the twentieth century: a review

  • Mohammadali M. Shoja
  • R. Shane Tubbs
  • Armin Malekian
  • Amir H. Jafari Rouhi
  • Mohammad Barzgar
  • W. Jerry Oakes
Cover Picture

DOI: 10.1007/s00381-006-0285-2

Cite this article as:
Shoja, M.M., Tubbs, R.S., Malekian, A. et al. Childs Nerv Syst (2007) 23: 265. doi:10.1007/s00381-006-0285-2

Abstract

Introduction

Visually evoked seizures have been reported for almost 2,000 years. This source of seizure activity, however, seems to have increased recently with the advent of new technologies used for television and computer games.

Methods

The present paper reviews the literature regarding this interesting phenomenon.

Results

After our review, it does appear that visually evoked seizures have increased in frequency during the twentieth century.

Conclusions

We believe that knowledge of visually evoked seizures may aid neuroscientists in further exploration of the pathophysiology of seizure activity and its related preventive measures. Further studies are necessary to prove the etiology of such seizure activity.

Keywords

HistoryReflex epilepsySeizureTelevisionVideo game

Copyright information

© Springer-Verlag 2007

Authors and Affiliations

  • Mohammadali M. Shoja
    • 1
  • R. Shane Tubbs
    • 2
    • 3
  • Armin Malekian
    • 4
  • Amir H. Jafari Rouhi
    • 4
  • Mohammad Barzgar
    • 4
  • W. Jerry Oakes
    • 2
  1. 1.Department of Anatomy and NeurosurgeryTabriz Medical UniversityTabrizIran
  2. 2.Department of Cell BiologyUniversity of Alabama at BirminghamBirminghamUSA
  3. 3.Pediatric NeurosurgeryChildren’s HospitalBirminghamUSA
  4. 4.Department of Pediatric NeurologyChildren Hospital, Tabriz Medical UniversityTabrizIran