Abstract
Our paper introduces a novel approach for controlling stereo camera parameters in interactive 3D environments in a way that specifically addresses the interplay of binocular depth perception and saliency of scene contents. Our proposed Dynamic Attention-Aware Disparity Control (DADC) method produces depth-rich stereo rendering that improves viewer comfort through joint optimization of stereo parameters. While constructing the optimization model, we consider the importance of scene elements, as well as their distance to the camera and the locus of attention on the display. Our method also optimizes the depth effect of a given scene by considering the individual user’s stereoscopic disparity range and comfortable viewing experience by controlling accommodation/convergence conflict. We validate our method in a formal user study that also reveals the advantages, such as superior quality and practical relevance, of considering our method.
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Acknowledgements
We would like to thank Dr. Ugur Gudukbay, Aytek Aman and Ates Akaydin for supplying some of the 3D human models used in our scenes; Sami Arpa and the 3dios Productions for providing the 3D display equipment; and also the anonymous reviewers for their valuable suggestions. This work is supported by the Scientific and Technical Research Council of Turkey (TUBITAK, project number 110E029).
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Celikcan, U., Cimen, G., Kevinc, E.B. et al. Attention-Aware Disparity Control in interactive environments. Vis Comput 29, 685–694 (2013). https://doi.org/10.1007/s00371-013-0804-6
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DOI: https://doi.org/10.1007/s00371-013-0804-6