Original Article

The Visual Computer

, 25:1085

First online:

Optimising engagement for stroke rehabilitation using serious games

  • J. W. BurkeAffiliated withSchool of Computing and Information Engineering, University of Ulster Email author 
  • , M. D. J. McNeillAffiliated withSchool of Computing and Information Engineering, University of Ulster
  • , D. K. CharlesAffiliated withSchool of Computing and Information Engineering, University of Ulster
  • , P. J. MorrowAffiliated withSchool of Computing and Information Engineering, University of Ulster
  • , J. H. CrosbieAffiliated withSchool of Health Sciences, University of Ulster
  • , S. M. McDonoughAffiliated withSchool of Health Sciences, University of Ulster

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Abstract

Effective stroke rehabilitation must be early, intensive and repetitive, which can lead to problems with patient motivation and engagement. The design of video games, often associated with good user engagement, may offer insights into how more effective systems for stroke rehabilitation can be developed. In this paper we identify game design principles for upper limb stroke rehabilitation and present several games developed using these principles. The games use low-cost video-capture technology which may make them suitable for deployment at home. Results from evaluating the games with both healthy subjects and people with stroke in their home are encouraging.

Keywords

Engagement Serious games Rehabilitation Stroke Video capture