The Visual Computer

, Volume 24, Issue 1, pp 31–44

A natural human hand model

  • Onno A. van Nierop
  • Aadjan van der Helm
  • Kees J. Overbeeke
  • Tom J.P. Djajadiningrat
Open AccessOriginal Article

DOI: 10.1007/s00371-007-0176-x

Cite this article as:
van Nierop, O., van der Helm, A., Overbeeke, K. et al. Visual Comput (2008) 24: 31. doi:10.1007/s00371-007-0176-x

Abstract

We present a skeletal linked model of the human hand that has natural motion. We show how this can be achieved by introducing a new biology-based joint axis that simulates natural joint motion and a set of constraints that reduce an estimated 150 possible motions to twelve. The model is based on observation and literature.

To facilitate testing and evaluation, we present a simple low polygon count skin that can stretch and bulge. To evaluate we first introduce a hand-motion taxonomy in a two-dimensional parameter space based on tasks that are evolutionary linked to the environment. Second, we discuss and test the model.

The appendix shows motion sequences of the model and the real hand. Animations can be fetched from our website.

Keywords

Natural hand modelEvolutionTaxonomyAnatomyBiomechanicsJoint model
Download to read the full article text

Copyright information

© Springer-Verlag 2007

Authors and Affiliations

  • Onno A. van Nierop
    • 1
  • Aadjan van der Helm
    • 1
  • Kees J. Overbeeke
    • 2
  • Tom J.P. Djajadiningrat
    • 3
  1. 1.Faculty of Industrial Design Engineering, ID-StudioLabDelft University of TechnologyDelftThe Netherlands
  2. 2.Faculty of Industrial DesignEindhoven University of TechnologyEindhovenThe Netherlands
  3. 3.Design CenterPhilips N.V. EindhovenEindhovenThe Netherlands