AI & SOCIETY

, Volume 20, Issue 4, pp 493–505

Making games for social change

ORIGINAL ARTICLE

DOI: 10.1007/s00146-006-0048-3

Cite this article as:
Flanagan, M. AI & Soc (2006) 20: 493. doi:10.1007/s00146-006-0048-3

Abstract

This paper provides an overview of creating games for change from within an academic context, focusing specifically on the development of educational computer games for middle school girls. The essay addresses larger issues such as the cultural importance of computer games, the difficulty in categorizing a diverse user group such as “girls,” and the ways in which one could design game goals to promote diverse play and learning styles. Through such alternate design strategies, both media makers and students can incorporate significant social intervention into media work.

Keywords

Values Game design Education Computer games Software 

Copyright information

© Springer-Verlag London Limited 2006

Authors and Affiliations

  1. 1.Tiltfactor ResearchHunter CollegeNew YorkUSA

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