Journal of Family Violence

, Volume 10, Issue 3, pp 337–350

Cognitive tempo, violent video games, and aggressive behavior in young boys

  • A. Roland Irwin
  • Alan M. Gross

DOI: 10.1007/BF02110997

Cite this article as:
Irwin, A.R. & Gross, A.M. J Fam Viol (1995) 10: 337. doi:10.1007/BF02110997


In a factorial design, impulsive and reflective children played video games with aggressive or nonaggressive themes. Interpersonal aggression and aggression toward inanimate objects were assessed in a free-play setting and interpersonal aggression was assessed during a frustrating situation. Results indicated that subjects who played the video game with aggressive content exhibited significantly more object aggression during free-play and more interpersonal aggression during the frustrating situation than youngsters who played nonaggressive video games. Aggressive behavior was unaffected by cognitive tempo.

Key words

aggressionboyscognitive tempovideo games

Copyright information

© Plenum Publishing Corporation 1995

Authors and Affiliations

  • A. Roland Irwin
    • 1
  • Alan M. Gross
    • 1
  1. 1.University of Mississippi, UniversityMississippi