Simulator-mediated acquisition of a dynamic control skill
Cite this article as: Michie, J.H. & Michie, D. AI & Soc (1998) 12: 71. doi:10.1007/BF01179779 Abstract
Uses of stored skill-models to accelerate simulator-based real-time training in a control skill are discussed. A real-time coach must deliver advice at three levels: (1) what to do next, (2) what to watch for, and (3) what went wrong. Human learning and machine learning results are presented using different screen representations of a pole-and-cart balancing task.
Keywords Human-centred design Learning systems Real-time tasks Simulators Variability References
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