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  • © 2013

3D Immersive and Interactive Learning

Editors:

  • Presents several innovative efforts using 3D for immersive and interactive learning
  • Covers a wide spectrum of education programs including gifted program, normal (technical) stream, and special needs education
  • Shares experience on curriculum-based 3D learning in classroom setting and co-curriculum-based 3D student research projects
  • Includes supplementary material: sn.pub/extras

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Table of contents (8 chapters)

  1. Front Matter

    Pages i-vii
  2. Introduction to 3D Immersive and Interactive Learning

    • Yiyu Cai, Chor Ter Tay, Boon Keong Ngo
    Pages 1-16
  3. The Virtual-Reality Campuses Project

    • Ban Hoe Chow
    Pages 59-70
  4. Cultivating STEM Education Through 3D Sabbaticals

    • Joseph Tan, Boon Keong Ngo, Indhumathi Chandrasekaran, Yiyu Cai
    Pages 71-77
  5. A 3D Synergized Discovery and Learning Journey: A Case Study of National Junior College

    • Nick Choon Loong Chan, Sheryl Siling Ang, Allan Yinglun Goh
    Pages 79-92
  6. 3D System for Learning Gains in the Lower Secondary Normal (Technical) Stream

    • Clara Jieying Wang, Angeline Swee Ling Low, Cui Shan Woo
    Pages 93-103
  7. Learning Activity System Design for Autistic Children Using Virtual Pink Dolphins

    • Noel Kok Hwee Chia, Yiyu Cai, Norman Kiak Nam Kee, Nadia Thalmann, Bianyue Yang, Jianmin Zheng et al.
    Pages 105-121
  8. Back Matter

    Pages 123-127

About this book

3D technology is not new; research on 3D started back in early 1960s. But unlike in previous times, 3D technology has now rapidly entered our daily life from cinema to office to home. Using 3D for education is a new yet challenging task. This book will present several innovative efforts using 3D for immersive and interactive learning covering a wide spectrum of education including gifted program, normal (technical) stream, and special needs education. The book will also share experience on curriculum-based 3D learning in classroom setting and co-curriculum-based 3D student research projects.

The book is organized as follows. Chapter 1 introduces the fundamentals of 3D educational technology and their applications in immersive and interactive learning. Chapter 2 discusses the use of virtual reality in teaching and learning of Molecular Biology. Chapter 3 presents the daVinci Lab @ River Valley High School. Chapter 4 describes the 3D education development process. Chapter 5 studies the adaption 3D system for learning gains in lower secondary normal (technical) stream. Chapter 6 investigates the effects of virtual reality technology on spatial visualization skills. Chapter 7 showcases a sabbatical program for students to use 3D for Science, Technology, Engineering and Mathematics (STEM) learning. Chapter 8 shares the use of 3D virtual pink dolphin to assist special education. The foreword of this book is written by Dr Cheah Horn Mun, Director, Education Technology Division, Ministry of Education, Singapore.

Editors and Affiliations

  • , School of Mechanical & Aerospace Engr., Nanyang Technological University, Singapore, Singapore

    Yiyu Cai

About the editor

Dr Yiyu Cai is an Associate Professor with the College of Engineering and the Institute for Media Innovation, Nanyang Technological University (NTU), Singapore. He received multi-disciplinary trainings in Mathematics (BSc), Computer Graphics & Computer-aided Geometric Design (MSc), and Mechanical Engineering (Ph D). In NTU, he teaches Computer Graphics, Virtual Reality, Visualization, Computer-aided Design and Manufacturing, Computational Biology, etc.

Dr Cai has over 20 year research experience developing 3D technology and applications in engineering, medicine and education. His research has been supported by both public and private sectors. He has published over 150 papers in peer-reviewed international journals and conferences. He has also edited 5 books or journal special issues. He is associate editor for the journal Simulation and Gaming, and sits in editorial boards of several international journals. Part of his innovative and interdisciplinary research was or is being exhibited in Singapore Art Museum, Singapore Science Centre, and China National Science and Technology Museum. Dr Cai has co-organised many major international or regional conferences, and is keynote speakers or invited speakers for several international conferences. He has co-invented 5 patents granted or pending approval. He was former co-President of the International Simulation and Gaming Association.

Bibliographic Information

Buy it now

Buying options

eBook USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access