Editors:
- Presents several innovative efforts using 3D for immersive and interactive learning
- Covers a wide spectrum of education programs including gifted program, normal (technical) stream, and special needs education
- Shares experience on curriculum-based 3D learning in classroom setting and co-curriculum-based 3D student research projects
- Includes supplementary material: sn.pub/extras
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Table of contents (8 chapters)
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Front Matter
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Back Matter
About this book
The book is organized as follows. Chapter 1 introduces the fundamentals of 3D educational technology and their applications in immersive and interactive learning. Chapter 2 discusses the use of virtual reality in teaching and learning of Molecular Biology. Chapter 3 presents the daVinci Lab @ River Valley High School. Chapter 4 describes the 3D education development process. Chapter 5 studies the adaption 3D system for learning gains in lower secondary normal (technical) stream. Chapter 6 investigates the effects of virtual reality technology on spatial visualization skills. Chapter 7 showcases a sabbatical program for students to use 3D for Science, Technology, Engineering and Mathematics (STEM) learning. Chapter 8 shares the use of 3D virtual pink dolphin to assist special education. The foreword of this book is written by Dr Cheah Horn Mun, Director, Education Technology Division, Ministry of Education, Singapore.
Editors and Affiliations
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, School of Mechanical & Aerospace Engr., Nanyang Technological University, Singapore, Singapore
Yiyu Cai
About the editor
Dr Cai has over 20 year research experience developing 3D technology and applications in engineering, medicine and education. His research has been supported by both public and private sectors. He has published over 150 papers in peer-reviewed international journals and conferences. He has also edited 5 books or journal special issues. He is associate editor for the journal Simulation and Gaming, and sits in editorial boards of several international journals. Part of his innovative and interdisciplinary research was or is being exhibited in Singapore Art Museum, Singapore Science Centre, and China National Science and Technology Museum. Dr Cai has co-organised many major international or regional conferences, and is keynote speakers or invited speakers for several international conferences. He has co-invented 5 patents granted or pending approval. He was former co-President of the International Simulation and Gaming Association.
Bibliographic Information
Book Title: 3D Immersive and Interactive Learning
Editors: Yiyu Cai
DOI: https://doi.org/10.1007/978-981-4021-90-6
Publisher: Springer Singapore
eBook Packages: Humanities, Social Sciences and Law, Education (R0)
Copyright Information: Springer Science+Business Media Singapore 2013
Hardcover ISBN: 978-981-4021-89-0Published: 04 May 2013
Softcover ISBN: 978-981-4560-90-0Published: 12 April 2015
eBook ISBN: 978-981-4021-90-6Published: 12 February 2013
Edition Number: 1
Number of Pages: VII, 127
Topics: Educational Technology, Signal, Image and Speech Processing, User Interfaces and Human Computer Interaction