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  • Conference proceedings
  • © 2020

Advances in Human Factors in Wearable Technologies and Game Design

Proceedings of the AHFE 2019 International Conference on Human Factors and Wearable Technologies, and the AHFE International Conference on Game Design and Virtual Environments, July 24-28, 2019, Washington D.C., USA

Editors:

  • Includes advanced topics in wearable technologies research and practice
  • Focuses on user-centered practices
  • Reports on best practices for improving acceptance, satisfaction, and engagement

Conference proceedings info: AHFE 2019.

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Table of contents (42 papers)

  1. Front Matter

    Pages i-xii
  2. Human Factors and Wearable Technologies

    1. Front Matter

      Pages 1-1
    2. Comparative User Experience Analysis of Pervasive Wearable Technology

      • Nicholas Caporusso, Angela Walters, Meng Ding, Devon Patchin, Noah Vaughn, Daniel Jachetta et al.
      Pages 3-13
    3. A Novel Joint Angle Measurement System to Monitor Hip Movement in Children with Hip Diseases

      • Donato G. Leo, Badr M. Abdullah, Daniel C. Perry, Helen Jones
      Pages 14-19
    4. Nudging vs. Budging – Users’ Acceptance of Nudging for More Physical Activity

      • Chantal Lidynia, Julia Offermann-van Heek, Martina Ziefle
      Pages 20-33
    5. Evaluation of Suitable Rest Times for the Use of Optical Head-Mounted Displays

      • Chih-Yu Hsiao, Yi-An Liu, Mao-Jiun Wang
      Pages 34-42
    6. Development of Ergonomic Swimming Goggles Based on Benchmarking and 3D Facial Scan

      • Jangwoon Park, Waranya Khamnasak, Jared Crawford, Justin Bonds, Elsy Hernandez, Mehrube Mehrubeoglu
      Pages 43-48
    7. Advancement in Orthopedics Through an Accessible Wearable Device

      • Troy Kelly Jr., Behzad Mottahed, Ryan Integlia
      Pages 49-56
    8. Physiological Evaluation of a Non-invasive Wearable Vagus Nerve Stimulation (VNS) Device

      • Se Jin Park, Seunghee Hong, Damee Kim, Iqram Hussain, Young Seo, Min Kyu Kim
      Pages 57-62
    9. The Ergonomic Design of Wearable Robot Based on the Shoulder Kinematic Analysis by Walking Speed

      • Seung-Min Mo, Jaejin Hwang, Jae Ho Kim, Myung-Chul Jung
      Pages 63-69
    10. Improvements in a Wearable Device for Sign Language Translation

      • Francesco Pezzuoli, Dario Corona, Maria Letizia Corradini
      Pages 70-81
    11. Gait Monitoring System for Stroke Prediction of Aging Adults

      • Hongkyu Park, Seunghee Hong, Iqram Hussain, Damee Kim, Young Seo, Se Jin Park
      Pages 93-97
    12. Facial Recognition on Cloud for Android Based Wearable Devices

      • Zeeshan Shaukat, Chuangbai Xiao, M. Saqlain Aslam, Qurat ul Ain Farooq, Sara Aiman
      Pages 98-110
    13. Eye Tracking in the Diagnosis of Aggressive Behaviors and Emotions: A Systematic Review of the Literature

      • Noemi Gabriela Gómez-Ochoa, Patricia Ortega-Chasi, Omar Alvarado-Cando, Martha Cobos-Cali, Sonia Artega-Sarmiento
      Pages 111-121
    14. Wearable Smart Emotion-Aware Gloves: Develops a New Way People Interact with Others

      • Ping Shan, Shijian Luo, Chengyi Shen, Zhitong Cui, Ze Bian, Huan Lin et al.
      Pages 130-144
    15. The Research of Visual Characteristics for the Deaf Wearing AR Glasses

      • Zhelin Li, Xiaohui Mo, Chengchuan Shi, Shanxiao Jiang, Lijun Jiang
      Pages 145-153
    16. Ergonomic Evaluation of Pilot Helmet and Neck Injury

      • Xiangyu Ge, Qianxiang Zhou, Zhongqi Liu
      Pages 154-166
  3. Human Factors in Game Design

    1. Front Matter

      Pages 167-167

About this book

This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user-centered practices can optimize the wearable experience, thus improving user acceptance, satisfaction and engagement with novel wearable gadgets. It addresses both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as new findings on the integration of wearability principles with regard to: aesthetics, affordance, comfort, contextual awareness, customization, ease of use, ergonomics, information overload, intuitiveness, obtrusiveness, privacy, reliability, responsiveness, satisfaction, subtlety, user-friendliness and wearability.

Gathering the outcomes of both the AHFE 2019 Conference on Human Factors and Wearable Technologies and the AHFE 2019 Conference on Human Factors in Game Design and Virtual Environments, held on July 24–28, 2019 in Washington, DC, USA, the book addresses the needs of professionals, researchers, and students whose work involves the human aspects of wearable, smart and/or interactive technologies and game design research.


Editors and Affiliations

  • Institute for Advanced Systems Engineering, Orlando, USA

    Tareq Ahram

Bibliographic Information

Buy it now

Buying options

eBook USD 129.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access