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Computers, Chess, and Cognition

  • Conference proceedings
  • © 1990

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Table of contents (18 papers)

  1. Man and Machine

  2. Chess Programs

  3. Computer Chess Methods

  4. Computer Chess and AI

Keywords

About this book

Computers, Chess, and Cognition presents an excellent up-to-date description of developments in computer chess, a rapidly advancing area in artificial intelligence research. This book is intended for an upper undergraduate and above level audience in the computer science (artificial intelligence) community. The chapters have been edited to present a uniform terminology and balanced writing style, to make the material understandable to a wider, less specialized audience. The book's primary strengths are the description of the workings of some major chess programs, an excellent review of tree searching methods, discussion of exciting new research ideas, a philosophical discussion of the relationship of computer game playing to artificial intelligence, and the treatment of computer Go as an important new research area. A complete index and extensive bibliography makes the book a valuable reference work. The book includes a special foreword by Ken Thompson, author of the UNIX operating system.

Editors and Affiliations

  • Computing Science Department, University of Alberta, Edmonton, Canada

    T. Anthony Marsland, Jonathan Schaeffer

Bibliographic Information

  • Book Title: Computers, Chess, and Cognition

  • Editors: T. Anthony Marsland, Jonathan Schaeffer

  • DOI: https://doi.org/10.1007/978-1-4613-9080-0

  • Publisher: Springer New York, NY

  • eBook Packages: Springer Book Archive

  • Copyright Information: Springer-Verlag New York Inc. 1990

  • Softcover ISBN: 978-1-4613-9082-4Published: 12 October 2011

  • eBook ISBN: 978-1-4613-9080-0Published: 06 December 2012

  • Edition Number: 1

  • Number of Pages: XII, 323

  • Topics: Artificial Intelligence

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