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Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds

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Table of contents (22 chapters)

  1. Front Matter

    Pages i-xii
  2. Introduction — Welcome into the Interface

  3. Construction of Interactive Lifelike Agents and Actors

    1. Front Matter

      Pages 95-99
    2. Agents as Actors

      • Peter Bøgh Andersen, Jørgen Callesen
      Pages 132-165
    3. Games and Stories

      • M. Wibroe, K. K. Nygaard, P. Bøgh Andersen
      Pages 166-181
    4. Aspects of Interactive Autonomy and Perception

      • Claus B. Madsen, Erik Granum
      Pages 182-208
    5. Discussion

      • P. Bøgh Andersen, Claus B. Madsen, Erik Granum
      Pages 209-213
  4. Verbal and Non-Verbal Interaction with Virtual Worlds and Agents

    1. Front Matter

      Pages 215-220
    2. Linguistic Interaction in Staging — a Language Engineering View

      • Patrizia Paggio, Bradley Music
      Pages 235-249
  5. Interactive Narratives

    1. Front Matter

      Pages 269-274
    2. The Limits of Narration

      • Jørgen Stigel
      Pages 292-310

About this book

Lars Qvortrup The world of interactive 3D multimedia is a cross-institutional world. Here, researchers from media studies, linguistics, dramaturgy, media technology, 3D modelling, robotics, computer science, sociology etc. etc. meet. In order not to create a new tower of Babel, it is important to develop a set of common concepts and references. This is the aim of the first section of the book. In Chapter 2, Jens F. Jensen identifies the roots of interaction and interactivity in media studies, literature studies and computer science, and presents definitions of interaction as something going on among agents and agents and objects, and of interactivity as a property of media supporting interaction. Similarly, he makes a classification of human users, avatars, autonomous agents and objects, demon­ strating that no universal differences can be made. We are dealing with a continuum. While Jensen approaches these categories from a semiotic point of view, in Chapter 3 Peer Mylov discusses similar isues from a psychological point of view. Seen from the user's perspective, a basic difference is that between stage and back-stage (or rather: front-stage), i. e. between the real "I" and "we" and the virtual, representational "I" and "we". Focusing on the computer as a stage, in Chapter 4 Kj0lner and Lehmann use the theatre metaphor to conceptualize the stage phenomena and the relationship between stage and front-stage.

Editors and Affiliations

  • Department of Literature, Culture and Media, University of Southern Denmark, Odense M, Denmark

    Lars Qvortrup

Bibliographic Information

  • Book Title: Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds

  • Editors: Lars Qvortrup

  • DOI: https://doi.org/10.1007/978-1-4471-3698-9

  • Publisher: Springer London

  • eBook Packages: Springer Book Archive

  • Copyright Information: Springer-Verlag London 2001

  • Hardcover ISBN: 978-1-85233-331-7Published: 13 November 2000

  • Softcover ISBN: 978-1-84996-863-8Published: 22 December 2012

  • eBook ISBN: 978-1-4471-3698-9Published: 09 March 2013

  • Edition Number: 1

  • Number of Pages: XII, 443

  • Number of Illustrations: 185 b/w illustrations

  • Topics: Multimedia Information Systems, User Interfaces and Human Computer Interaction, Computer Graphics

Buy it now

Buying options

eBook USD 129.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 169.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access