Skip to main content
Log in

From early draping to haute couture models: 20 years of research

  • Invited Paper
  • Published:
The Visual Computer Aims and scope Submit manuscript

Abstract

Simulating the complex fashion garments of haute couture can only be reached through an optimal combination of modeling techniques and numerical methods that combines high computation efficiency with the versatility required for simulating intricate garment designs. Here we describe optimal choices illustrated by their integration into a design and simulation tool that allow interactive prototyping of garments along drape motion and comfortability tests on animated postures. These techniques have been successfully used to bring haute couture garments from early draping of fashion designers, to be simulated and visualized in the virtual world.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Similar content being viewed by others

References

  1. Baraff, D., Witkin, A.: Large steps in cloth simulation. Comput. Graph. (Proceedings of SIGGRAPH’98), 32, 106–117 (1998)

    Google Scholar 

  2. Breen, D.E., House, D.H., Wozny, M.J.: Predicting the drape of woven cloth using interacting particles. In: Comput. Graph. (Proceedings of SIGGRAPH’94), 32(4), 365–372 (1994)

  3. Carignan, M., Yang, Y., Magnenat-Thalmann, N., Thalmann, D.: Dressing animated synthetic actors with complex deformable clothes. Comput. Graph. (Proceedings of SIGGRAPH’92), 26(2), 99–104 (1992)

    Google Scholar 

  4. Choi, K.J., Ko, H.S.: Stable but responsive cloth. Comput. Graph. (Proceedings of SIGGRAPH’02), 21(3), 604–611 (2002)

    Google Scholar 

  5. Collier, J.R., Collier, B.J., O’Toole, G., Sargand, S.M.: Drape prediction by means of finite-element analysis. J. Textile Inst. 82(1), 96–107 (1991)

    Google Scholar 

  6. Derose, T., Kass, M., Truong, T.: Subdivision surfaces in character animation. Comput. Graph. (Proceedings of SIGGRAPH’98), 32, 148–157 (1998)

  7. Desbrun, M., Schröder, P., Barr, A.: Interactive animation of structured deformable objects. In: Proceedings of Graphics Interface, AK Peters, Warriewood, NSW, Australia (1999)

  8. Eberhardt, B., Weber, A., Strasser, W.: A fast, flexible, particle-system model for cloth draping. In: Computer Graphics in Textiles and Apparel (IEEE Computer Graphics and Applications), IEEE Press, pp. 52–59 (1996)

  9. Eberhardt, B., Etzmuss, O., Hauth, M.: Implicit-explicit schemes for fast animation with particles systems. In: Proceedings of the Eurographics Workshop on Computer Animation and Simulation. Springer, Berlin Heidelberg New York, pp. 137–151 (2000)

  10. Eischen, J.W., Deng, S., Clapp, T.G.: Finite-element modeling and control of flexible fabric parts. In: Computer Graphics in Textiles and Apparel (IEEE Computer Graphics and Applications), IEEE Press, pp. 71–80, (1996)

  11. Gan, L. et al.: A study of fabric deformation using non-linear finite elements. Textile Res. J. 65(11), 660–668 (1995)

    Google Scholar 

  12. Hauth, M., Etzmuss, O.: A high performance solver for the animation of deformable objects using advanced numerical methods. In: Proceedings of Eurographics (2001)

  13. Kang, Y.M., Choi, J.H., Cho, H.G., Lee, D.H., Park, C.J.: Real-time animation technique for flexible and thin objects. In: Proceedings of WSCG, pp. 322–329 (2000)

  14. Lafleur, B., Magnenat-Thalmann, N., Thalmann, D.: Cloth animation with self-collision detection. In: Proceedings of the IFIP Conference on Modeling in Computer Graphics, pp. 179–197 (1991)

  15. Metzger, J., Kimmerle, S., Etzmuss, O.: Hierarchical techniques in collision detection for cloth animation. J. WSCG 11(2), 322–329 (2003)

    Google Scholar 

  16. Oh, S., Kim, H., Magnenat-Thalmann, N., Wohn, K.: Generating unified model for dressed virtual humans. In: Pacific Graphics (2005) (in press)

  17. Press, W.H., Vetterling, W.T., Teukolsky, S.A., Flannery, B.P.: Numerical recipes in C, 2nd edn. Cambridge University Press, Cambridge, UK (1992)

  18. Provot, X.: Deformation constraints in a mass-spring model to describe rigid cloth behavior. In: Proceedings of Graphics Interface’95, pp. 147–154. AK Peters, Warriewood, NSW, Australia (1995)

  19. Sakagushi, Y., Minoh, M., Ikeda, K.: A dynamically deformable model of dress. Trans. Soc. Electron. Inf. Commun. 54, 25–32 (1991)

    Google Scholar 

  20. Terzopoulos, D., Platt, J.C., Barr, H.: Elastically deformable models. Comput. Graph. (Proceedings of SIGGRAPH’97), 21, 205–214 (1987)

  21. Terzopoulos, D., Fleischer, K.: Modeling inelastic deformation: viscoelasticity, plasticity, fracture. Comput. Graph. (Proceedings of SIGGRAPH’88), 22, 269–278 (1988)

  22. Volino, P., Courchesne, M., Magnenat-Thalmann, N.: Versatile and efficient techniques for simulating cloth and other deformable objects. Comput. Graph. (Proceedings of SIGGRAPH’95), 29(4), 137–144 (1995)

    Google Scholar 

  23. Volino, P., Magnenat-Thalmann, N.: Developing simulation techniques for an interactive clothing system. In: Proceedings of Virtual Systems and Multimedia (VSMM’97). IEEE Press, Geneva, pp. 109–118 (1997)

  24. Volino, P., Magnenat-Thalmann, N.: Implementing fast cloth simulation with collision response. In: Proceedings of Computer Graphics International, pp. 257–266. IEEE Press, New York (2000)

  25. Volino, P., Magnenat-Thalmann, N.: Comparing efficiency of integration methods for cloth simulation. In: Proceedings of Computer Graphics International. IEEE Press, New York (2001)

  26. Volino, P., Magnenat-Thalmann, N.: Accurate garment prototyping and simulation. Comput.-Aided Des. Appl. 2(5), 645–654 (2005)

    Google Scholar 

  27. Volino, P., Cordier, F., Magnenat-Thalmann, N.: From early virtual garment simulation to interactive fashion design. Comput.-Aided Des. 37, 793–608 (2005)

    Google Scholar 

  28. Weil, J.: The synthesis of cloth objects. Comput. Graph. (Proceedings of SIGGRAPH’86), 20, 49–54 (1986)

  29. Yang, Y., Magnenat-Thalmann, Y.: An improved algorithm for collision detection in cloth animation with human body. Comput. Graph. Appl. (Proceedings of Pacific Graphics’93), 1, 237–251 (1993)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Nadia Magnenat-Thalmann.

Rights and permissions

Reprints and permissions

About this article

Cite this article

Magnenat-Thalmann, N., Volino, P. From early draping to haute couture models: 20 years of research. Visual Comput 21, 506–519 (2005). https://doi.org/10.1007/s00371-005-0347-6

Download citation

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s00371-005-0347-6

Keywords

Navigation