Skip to main content
Book cover

Technologies for Interactive Digital Storytelling and Entertainment

Second International Conference, TIDSE 2004, Darmstadt, Germany, June 24-26, 2004, Proceedings

  • Conference proceedings
  • © 2004

Overview

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 3105)

Included in the following conference series:

Conference proceedings info: TIDSE 2004.

This is a preview of subscription content, log in via an institution to check access.

Access this book

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access

Licence this eBook for your library

Institutional subscriptions

Table of contents (41 papers)

  1. Keynote Speech

  2. Interactive Storytelling

  3. Virtual Human

  4. Authoring

  5. Mobile

Other volumes

  1. Technologies for Interactive Digital Storytelling and Entertainment

Keywords

About this book

Interactive Digital Storytelling has evolved as a prospering research topic banding together formerly disjointed disciplines stemming from the arts and humanities as well as computer science. It’s tied up with the notion of storytelling as an effective means for the communication of knowledge and social values since the existence of humankind. It also builds a bridge between current academic trends investigating and formalizing computer games, and developments towards the experience-based design of human-media interaction in general. In Darmstadt, a first national workshop on Digital Storytelling was organized by ZGDV e.V. in 2000, which at that time gave an impression about the breadth of this new research field for computer graphics (DISTEL 2000). An international follow-up was planned: the 1st International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2003). Taking place in March 2003, it showed a more focussed range of research specifically on concepts and first pro- types for automated storytelling and autonomous characters, including modelling of emotions and the user experience. At TIDSE 2004, an established and still-growing community of researchers ga- ered together to exchange results and visions. This confirms the construction of a series of European conferences on the topic – together with the International Conf- ence on Virtual Storytelling, ICVS (conducted in 2001 and 2003 in France) – which will be further cultivated.

Editors and Affiliations

  • Digital Storytelling Dept, ZGDV e.V., Darmstadt, Germany

    Stefan Göbel

  • FH Erfurt, University of Applied Sciences, Erfurt, Germany

    Ulrike Spierling

  • Digital Storytelling Department, ZGDV Darmstadt e.V., Darmstadt, Germany

    Anja Hoffmann, Axel Feix

  • Zentrum für Graphische Datenverarbeitung, Darmstadt, Germany

    Ido Iurgel

  • Zentrum für Graphische Datenverarbeitung e.V., Darmstadt, Germany

    Oliver Schneider

  • Digital Storytelling Department, ZGDV e.V. - Computer Graphics Center, Darmstadt, Germany

    Johanna Dechau

Bibliographic Information

Publish with us