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Virtual Reality System for Training in Automotive Mechanics

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Augmented Reality, Virtual Reality, and Computer Graphics (AVR 2017)

Abstract

This article describes a virtual training system for recognition and assembly of automotive components is proposed. The system consists of a virtual reality environment developed with Unity 3D graphics engine, the same one that allows the user to have greater immersion in the teaching-learning process in order to optimize materials, infrastructure, time resources, among other benefits. The proposed system allows the user to select the work environment and the level of difficulty during the training process. The experimental results show the efficiency of the system generated by the man-machine interaction oriented to develop skills in the area of automotive mechanical.

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Correspondence to Washington X. Quevedo .

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Quevedo, W.X. et al. (2017). Virtual Reality System for Training in Automotive Mechanics. In: De Paolis, L., Bourdot, P., Mongelli, A. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2017. Lecture Notes in Computer Science(), vol 10324. Springer, Cham. https://doi.org/10.1007/978-3-319-60922-5_14

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  • DOI: https://doi.org/10.1007/978-3-319-60922-5_14

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-60921-8

  • Online ISBN: 978-3-319-60922-5

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