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Towards a Human Machine Interface Concept for Performance Improvement of Cycling

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 10056))

Abstract

Exercising tends to be tedious and boring. Users search for means of entertainment during their workout. Motivation is an essential factor that inspires a person to maintain physical activity levels. A number of exercise bicycle manufacturers have enabled their equipment to port data signals to computers for the purpose of training logs. However, they all lack the motivational and the fun factors in their system. Many people face obstacles to improve their physical activity due to lack of accessibility to physical activity facilities and physical trainers. Technology can provide immediate personal assistance anywhere and anytime. In this paper, we present a persuasive game environment integrated to cycle training. The system measures the performance of a rider and visualizes a scenario through which the virtual bike trip leads. The players maintain their excitement while riding the bicycle to improve their performance on how to enhance cycling skills.

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Correspondence to Menah El Bastawisy .

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© 2016 Springer International Publishing AG

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El Bastawisy, M., Reichardt, D., Abdennadher, S. (2016). Towards a Human Machine Interface Concept for Performance Improvement of Cycling. In: Bottino, R., Jeuring, J., Veltkamp, R. (eds) Games and Learning Alliance. GALA 2016. Lecture Notes in Computer Science(), vol 10056. Springer, Cham. https://doi.org/10.1007/978-3-319-50182-6_39

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  • DOI: https://doi.org/10.1007/978-3-319-50182-6_39

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-50181-9

  • Online ISBN: 978-3-319-50182-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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