Abstract
Edutainment is a neologism that combines education and entertainment. It has been found to promote learning in a fun and interesting environment. Edutainment applications covered several fields including language learning. However, applications that focused on reading in language learning suffered from some limitations. These limitations include low interactivity and the lack of users’ reading assessment. In this paper, we will introduce iPlayAStory; an interactive online educational platform for language learning. iPlayAStory provides children with an entertaining application where they can read sentences aloud. The system then assesses the correctness of the children’s reading. Children are provided with feedback and can listen to the correct pronunciation. Moreover, iPlayAStory provides parents and teachers with a clear profile for their children’s performance on the application. Parents and teachers could also record stories with their voice to be played back for their children. iPlayAStory also serves as a platform for speech acquisition. The collected speech data could later be used to build an Automatic Speech Recognition system for detailed assessment of children’s pronunciation.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Kidsgen. http://www.kidsgen.com/stories/
Kizclub. http://www.kizclub.com/reading1.htm
Magic Keys. http://www.magickeys.com/books/
Free Children Stories. http://www.freechildrenstories.com/
My StoryMaker. http://www.carnegielibrary.org/kids/storymaker/embed.cfm
Pinky Dinky Doo. http://www.pinkydinkydoo.com/storybox.html
Pitara. http://www.pitara.com/category/fiction-for-kids/stories-for-kids/
Speakaboos. http://www.speakaboos.com/
Story Maker. http://learnenglishkids.britishcouncil.org/en/make-your-own/story-maker
Storynory. http://www.storynory.com/
Trivia Crack. http://www.triviacrack.com/
Trivia Crack Rank. http://thenextweb.com/insider/2014/11/27/latin-american-mobile-game-trivia-crack-conquered-us-market/
Curious George. http://www.curiousgeorge.com/kids-stories-books
Goodnightstories. http://goodnightstories.com/decide.htm
Ritterfeld, U., Cody, M., Vorderer, P.: Serious Games: Mechanisms and Effects. Routledge, Abingdon (2009)
Levi, S.V.: Talker familiarity and spoken word recognition in school-age children. J. Child Lang. 40(4), 1–30 (2014)
Wang, Q., Tan, W., Song, B.: Research and design of edutainment. In: First IEEE International Symposium on Information Technologies and Applications in Education, ISITAE 2007, pp. 502–505 (November 2007)
Malone, T.M.: Heuristics for designing enjoyable user interfaces: lessons from computer games. In: Proceedings of the Conference on Human Factors in Computing Systems (Gaithersburg, MD, Mar. 1517), pp. 63–68 (1982)
Malone, T.M.: What makes things fun to learn? heuristics for designing instructional computer games. In: Proceedings of the Third ACM SIGSMALL Symposium and the First SIGPC Symposium on Small Systems (Palo Alto, CA, Sept. 1819), pp. 162–169 (1980)
Wong, W.L., Shen, C., Nocera, L., Carriazo, E., Tang, F., Bugga, S., Narayanan, H., Wang, H., Ritterfeld, U.: Seriousvideo game effectiveness (2007). 62
Bian, W., Wang, A.I.: A guideline for game development-based learning : a literature review. Int. J. Comput. Games Technol. 2012, 8 (2012)
Hsu, T-Y., Liu, H.-C., Wang, S.-L.: The effectiveness of different types of digital game-based learning contents on children e-learning - empirical study on the digital museum of children website
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2016 Springer International Publishing Switzerland
About this paper
Cite this paper
Sakr, A., Hamed, I., Abdennadher, S. (2016). iPlayAStory: A Language Learning Platform for Interactive Story-Telling. In: De Gloria, A., Veltkamp, R. (eds) Games and Learning Alliance. GALA 2015. Lecture Notes in Computer Science(), vol 9599. Springer, Cham. https://doi.org/10.1007/978-3-319-40216-1_46
Download citation
DOI: https://doi.org/10.1007/978-3-319-40216-1_46
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-40215-4
Online ISBN: 978-3-319-40216-1
eBook Packages: Computer ScienceComputer Science (R0)