Skip to main content

Pilot Evaluation of a Collaborative Game for Motor Tele-Rehabilitation and Cognitive Stimulation of the Elderly

  • Conference paper
  • First Online:
  • 1122 Accesses

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 9455))

Abstract

In this paper the design, development and preliminary evaluation of a serious videogame for the motor rehabilitation of upper limb and cognitive stimulation of the elderly are presented. The game includes features that allow (i) performing collaborative therapy exercises between two patients, (ii) remote configuration of the session therapy, and (iii) monitoring/analyzing of the session results by the therapist. A pilot evaluation with 7 older adults and an expert therapist, suggest that the game is perceived as stimulating, useful, usable and even funny, while providing an effective way to support/monitor the patient, and to adjust the therapy programs.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

References

  1. Levin, M.F.: Can virtual reality offer enriched environments for rehabilitation? Expert Rev. Neurother. 11, 153–155 (2011)

    Article  Google Scholar 

  2. Tárraga, L., Boada, M., Modinos, G., Espinosa, A., Diego, S., Morera, A., Guitart, M., Balcells, J., López, O.L., Becker, J.T.: A randomised pilot study to assess the efficacy of an interactive, multimedia tool of cognitive stimulation in Alzheimer’s disease. J. Neurol. Neurosurg. Psychiatry. 77, 1116–1121 (2006)

    Article  Google Scholar 

  3. Gamberini, L., Alcaniz, M., Barresi, G., Fabregat, M., Ibanez, F., Prontu, L.: Cognition, technology and games for the elderly: an introduction to ELDERGAMES project. PsychNology J. 4, 285–308 (2006)

    Google Scholar 

  4. Novak, D., Nagle, A., Keller, U., Riener, R.: Increasing motivation in robot-aided arm rehabilitation with competitive and cooperative gameplay. J. Neuroeng. Rehabil. 11, 64 (2014)

    Article  Google Scholar 

  5. Gerling, K.M., Mandryk, R.L.: Long-term use of motion-based video games in care home settings. In: CHI 2015, pp. 1573–1582, Seoul, Republic of Korea (2015)

    Google Scholar 

  6. Maier, M., Rubio Ballester, B., Duarte, E., Duff, A., Verschure, P.F.: Social integration of stroke patients through the multiplayer rehabilitation gaming system. In: Göbel, S., Wiemeyer, J. (eds.) GameDays 2014. LNCS, vol. 8395, pp. 100–114. Springer, Heidelberg (2014)

    Chapter  Google Scholar 

  7. Morán, A.L., Orihuela-Espina, F., Meza-Kubo, V., Grimaldo, A.I., Ramírez-Fernández, C., García-Canseco, E., Oropeza-Salas, J.M., Sucar, L.E.: Borrowing a virtual rehabilitation tool for the physical activation and cognitive stimulation of elders. In: Collazos, C., Liborio, A., Rusu, C. (eds.) CLIHC 2013. LNCS, vol. 8278, pp. 95–102. Springer, Heidelberg (2013)

    Chapter  Google Scholar 

  8. Morán, A.L., Meza, V., Ramírez-Fernández, C., Grimaldo, A.I., García-Canseco, E., Orihuela-Espina, F., Sucar, L.E.: Revisiting the user experience of a virtual rehabilitation tool for the physical activation and cognitive stimulation of elders. In: Pecchia, L., Chen, L.L., Nugent, C., Bravo, J. (eds.) IWAAL 2014. LNCS, vol. 8868, pp. 203–210. Springer, Heidelberg (2014)

    Google Scholar 

  9. Sucar, L.E., Orihuela-Espina, F., Velazquez, R.L., Reinkensmeyer, D.J., Leder, R., Hernández-Franco, J.: Gesture therapy: an upper limb virtual reality-based motor rehabilitation platform. IEEE Trans. Neural Syst. Rehabil. Eng. 22, 634–643 (2014)

    Article  Google Scholar 

  10. Brooke, J.: SUS-A quick and dirty usability scale. Usability Eval. Ind. 189, 194 (1996)

    Google Scholar 

  11. Venkatesh, V., Davis, F.D., College, S.M.W.: Theoretical acceptance extension model: field four studies of the technology longitudinal. Manag. Sci. 46, 186–204 (2000)

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Gilberto Borrego .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2015 Springer International Publishing Switzerland

About this paper

Cite this paper

Borrego, G. et al. (2015). Pilot Evaluation of a Collaborative Game for Motor Tele-Rehabilitation and Cognitive Stimulation of the Elderly. In: Cleland, I., Guerrero, L., Bravo, J. (eds) Ambient Assisted Living. ICT-based Solutions in Real Life Situations. IWAAL 2015. Lecture Notes in Computer Science(), vol 9455. Springer, Cham. https://doi.org/10.1007/978-3-319-26410-3_5

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-26410-3_5

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-26409-7

  • Online ISBN: 978-3-319-26410-3

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics