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Narratology for Interactive Storytelling: A Critical Introduction

  • Conference paper
Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2006)

Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 4326))

Abstract

Most research in Interactive Storytelling (IS) has sought inspiration in narrative theories issued from contemporary narratology to either identify fundamental concepts or derive formalisms for their implementation. In the former case, the theoretical approach gives raise to empirical solutions, while the latter develops Interactive Storytelling as some form of “computational narratology”, modelled on computational linguistics. In this paper, we review the most frequently cited theories from the perspective of IS research. We discuss in particular the extent to which they can actually inspire IS technologies and highlight key issues for the effective use of narratology in IS.

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Cavazza, M., Pizzi, D. (2006). Narratology for Interactive Storytelling: A Critical Introduction. In: Göbel, S., Malkewitz, R., Iurgel, I. (eds) Technologies for Interactive Digital Storytelling and Entertainment. TIDSE 2006. Lecture Notes in Computer Science, vol 4326. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11944577_7

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  • DOI: https://doi.org/10.1007/11944577_7

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-49934-3

  • Online ISBN: 978-3-540-49935-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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