Skip to main content

Advertisement

Log in

Mobile technology and mathematics: effects on students’ attitudes, engagement, and achievement

  • Published:
Journal of Computers in Education Aims and scope Submit manuscript

Abstract

There is an increasing uptake on the use of mobile technologies for learning, but its use with mathematics has not yet been reviewed. It is the purpose of this paper to synthesize research findings on the use of mobile technologies in mathematics. A systematic review of studies utilizing mobile technologies for mathematics was carried out. The review yielded 60 papers which were mapped according to use. Effects on student perceptions and attitudes, student achievement, and student engagement were investigated. Student attitudes to mobile use were mostly positive, but its effect on students’ attitudes towards mathematics yielded mixed results. Student engagement with other students generally increased and so does their engagement in the learning activities. As for student achievement, a meta-analysis of achievement in elementary schools yielded a random effect size of 0.48. Other achievement studies were analyzed using vote counting. Middle school studies were mostly positive, but high school studies had mixed outcomes. Implications for practice, policy, and future research were outlined.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Institutional subscriptions

Fig. 1
Fig. 2
Fig. 3
Fig. 4
Fig. 5

Similar content being viewed by others

References

  • Amiratashani, Z. (2010). M-learning in high school: The impact of using SMS in mathematics education-an Iranian experience. Distance Learning and Education (ICDLE), 2010 4th International Conference, San Juan (pp. 152–154). doi:10.1109/ICDLE.2010.5606018

  • Baya’a, N., & Daher, W. (2009). Learning mathematics in an authentic mobile environment: The perceptions of students. International Journal of Interactive Mobile, 3(S1), 6–14.

    Google Scholar 

  • Baya’a, N., & Daher, W. (2010). Middle school students’ learning of mathematics using mobile phones: Conditions and consequences. Journal of Interactive Learning Research, 21(2), 165–185.

    Google Scholar 

  • Borenstein, M., Hedges, L. V., Higgins, J. P., & Rothstein, H. R. (2009). Introduction to meta-analysis. Chichester: Wiley.

    Book  Google Scholar 

  • Boticki, I., Looi, C.-K., & Wong, L.-H. (2010). Doing collaboration and learning fractions with mobile devices. In Proceedings of 14th global chinese conference on computers in education.

  • Burden, K., Hopkin, P., Male, T., Martin, S., & Trala, C. (2012). iPad Scotland evaluation report. University of Hull.

  • Carr, J. (2012). Does math achievement h’APP’en when iPads and game-based learning are incorporated into fifth-grade mathematics instruction? Journal of Information Technology Education, 11(1), 269–286.

    Google Scholar 

  • Cochrane, T. D. (2010). Exploring mobile learning success factors. Research in Learning Technology, 18(2), 133–148.

    Article  Google Scholar 

  • Cohen, J. (1977). Statistical power analysis for the behavioral sciences. New Jersey: Lawrence Erlbaum Associates Inc.

    Google Scholar 

  • Crompton, H., & Burke, D. (2014). Review of trends in mobile learning studies in mathematics: a meta-analysis. In M. Kalz, et al. (Eds.), Mobile as a mainstream–towards future challenges in mobile learning (pp. 304–314). New York: Springer.

    Google Scholar 

  • Davies, D., Jindal-Snape, D., Collier, C., Digby, R., Hay, P., & Howe, A. (2013). Creative learning environments in education—a systematic literature review. Thinking Skills and Creativity, 8, 80–91.

    Article  Google Scholar 

  • Eliasson, J., Nouri, J., Ramberg, R., & Cerratto Pargman, T. (2010). Design heuristics for balancing visual focus on devices in formal mobile learning activities. In Proceedings of the 4th world conference on mobile learning, Valletta.

  • Engel, G., & Green, T. (2011). Are we dialing up disaster? TechTrends, 55(2), 39.

    Article  Google Scholar 

  • EPPI-Centre (2007). EPPI-Centre methods for conducting systematic reviews. EPPI-Centre, Social Science Research Unit, Institute of Education, University of London, London.

  • Goldman, S., Pea, R., & Maldonado, H. (2004). Emerging social engineering in the wireless classroom. In Proceedings of the 6th international conference on Learning sciences (pp. 222–229).

  • Huang, S.-H., Wu, T.-T., Chen, H.-R., Yang, P.-C., & Huang, Y.-M. (2012). Mathematics assisted instruction system of M/U-learning environment. In wireless, mobile and ubiquitous technology in education (WMUTE), 2012 IEEE seventh international conference on 2012 (pp. 301–305).

  • Hwang, G. J., & Tsai, C. C. (2011). Research trends in mobile and ubiquitous learning: A review of publications in selected journals from 2001 to 2010. British Journal of Educational Technology, 42(4), E65–E70.

    Article  Google Scholar 

  • Hwang, G. J., & Wu, P. H. (2014). Applications, impacts and trends of mobile learning—a review of 2008-2012 publications in selected journals. International Journal of Mobile Learning and Organisation, 8(2), 83–95.

    Article  Google Scholar 

  • Jaciw, A. P., Toby, M., & Ma, B. (2012). Conditions for the effectiveness of a tablet-based algebra program. Society for research on educational effectiveness.

  • Kalloo, V., & Mohan, P. (2011). An investigation into mobile learning for high school mathematics. International Journal of Mobile and Blended Learning (IJMBL), 3(3), 59–76.

    Article  Google Scholar 

  • Ketamo, H. (2003). An adaptive geometry game for handheld devices. Educational Technology & Society, 6(1), 83–95.

    Google Scholar 

  • Kiger, D., Herro, D., & Prunty, D. (2012). Examining the influence of a mobile learning intervention on third grade math achievement. Journal of Research on Technology in Education, 45(1), 61–82.

    Article  Google Scholar 

  • Kim, P., Buckner, E., Kim, H., Makany, T., Taleja, N., & Parikh, V. (2012). A comparative analysis of a game-based mobile learning model in low-socioeconomic communities of India. International Journal of Educational Development, 32(2), 329–340.

    Article  Google Scholar 

  • Kong, S. C. (2008). Collaborative learning in a mobile technology supported environment: A case study on analyzing the interactions. In wireless, mobile, and ubiquitous technology in education. WMUTE 2008. Fifth IEEE international conference on 2008 (pp. 167–169).

  • Kong, S. C. (2012). Using mobile devices for learning in school education. In Wireless, mobile and ubiquitous technology in education (WMUTE), 2012 IEEE seventh international conference on 2012 (pp. 172–176).

  • Kong, S., & Li, C. (2007). A study of using a cognitive tool in a mobile technology supported classroom. In T. Hirashima, U. Hoppe, S. S. C. Young (Eds.), Supporting learning flow through integrative technologies (Vol. 162). Netherlands: IOS Press.

  • Lai, A.-F., Lai, H.-Y., Shen, V. R., Tsai, I. C., & Chou, A. (2012). The evaluation of two-stage mobile learning guidance of math in an elementary school. In Wireless, mobile and ubiquitous technology in education (WMUTE), 2012 IEEE seventh international Conference on 2012 (pp. 282–286).

  • Lan, Y.-J., Sung, Y.-T., Tan, N.-C., Lin, C.-P., & Chang, K.-E. (2010). Mobile-device-supported problem-based computational estimation instruction for elementary school students. Educational Technology & Society, 13(3), 55–69.

    Google Scholar 

  • Lee, J., Luchini, K., Michael, B., Norris, C., & Soloway, E. (2004). More than just fun and games: Assessing the value of educational video games in the classroom. In CHI’04 extended abstracts on human factors in computing systems (pp. 1375–1378).

  • Liao, C. C., Chen, Z.-H., Cheng, H. N., Chen, F.-C., & Chan, T.-W. (2011). My-Mini-Pet: a handheld pet-nurturing game to engage students in arithmetic practices. Journal of Computer Assisted learning, 27(1), 76–89.

    Article  Google Scholar 

  • Lipsey, M. W., & Wilson, D. B. (1993). The efficacy of psychological, educational, and behavioral treatment: confirmation from meta-analysis. American Psychologist, 48(12), 1181.

    Article  Google Scholar 

  • Liu, T.-C. (2007). Teaching in a wireless learning environment: A case study. Educational Technology & Society, 10(1), 107–123.

    Google Scholar 

  • Mahamad, S., Ibrahim, M. N., Izzriq, M., Foad, A. M., & Taib, M. (2008). Open source implementation of m-learning for primary school in Malaysia.

  • Main, S., & O’Rourke, J. (2011). New directions for traditional lessons: Can handheld game consoles enhance mental mathematics skills? Australian Journal of Teacher Education, 36(2), 4.

    Article  Google Scholar 

  • McCabe, M., & Tedesco, S. (2011). Building capacity for mathematics: Using m-learning to facilitate pedagogical practices among educational stakeholders. In World conference on educational multimedia, hypermedia and telecommunications (Vol. 2011, pp. 1579–1584).

  • Miller, D. J., & Robertson, D. P. (2010). Using a games console in the primary classroom: Effects of ‘Brain Training’ programme on computation and self-esteem. British Journal of Educational Technology, 41(2), 242–255.

    Article  Google Scholar 

  • Miller, D. J., & Robertson, D. P. (2011). Educational benefits of using game consoles in a primary classroom: A randomised controlled trial. British Journal of Educational Technology, 42(5), 850–864.

    Article  Google Scholar 

  • O’Malley, C., Vavoula, G., Glew, J. P., Taylor, J., Sharples, M., & Lefrere, P. (2003). Guidelines for Learning/Teaching/Tutoring in a mobile environment: MOBIlearn project report.

  • Pachler, N., Bachmair, B., & Cook, J. (2010). Mobile learning: Structures, agency, practices. New York: Springer.

    Book  Google Scholar 

  • Papert, S. (1980). Computer-based microworlds as incubators for powerful ideas. The computer in the school: Tutor, tool, tutee (pp. 203–210). New York: Teacher’s College Press.

    Google Scholar 

  • Patten, B., Arnedillo Sanchez, I., & Tangney, B. (2006). Designing collaborative, constructionist and contextual applications for handheld devices. Computers & Education, 46(3), 294–308.

    Article  Google Scholar 

  • Petticrew, M., & Roberts, H. (2008). Systematic reviews in the social sciences: A practical guide. Chichester: Wiley.

    Google Scholar 

  • Project Tomorrow.(2010). Students leverage the power of mobile devices through the Project K-nect Mobile Learning Initiative in Onslow County. Retrieved March 26, 2013 from http://www.tomorrow.org/docs/Project_k-Nect_Evaluationreport_Final_Jul7.pdf.

  • Roberts, N. B. N. (2009). Evaluation of the imfundo yami/yethu Project: Executive summary. Neil Butcher and Associates.

  • Roberts, N., & Vänskä, R. (2011). Challenging assumptions: Mobile learning for mathematics project in South Africa. Distance Education, 32(2), 243–259.

    Article  Google Scholar 

  • Rosas, R., Nussbaum, M., Cumsille, P., Marianov, V., Correa, M., Flores, P., et al. (2003). Beyond Nintendo: design and assessment of educational video games for first and second grade students. Computers & Education, 40(1), 71–94.

    Article  Google Scholar 

  • Roschelle, J., Rafanan, K., Bhanot, R., Estrella, G., Penuel, B., Nussbaum, M., et al. (2010). Scaffolding group explanation and feedback with handheld technology: impact on students’ mathematics learning. Educational Technology Research and Development, 58(4), 399–419.

    Article  Google Scholar 

  • Shih, S.-C., Kuo, B.-C., & Liu, Y.-L. (2012). Adaptively ubiquitous learning in campus math path. Educational Technology & Society, 15(2), 298–308.

    Google Scholar 

  • Shin, N., Norris, C., & Soloway, E. (2006). Effects of handheld games on students learning in mathematics. In S. Barab, K. Hay, & D. Hickey (Eds.), Proceedings of the 7th international conference on Learning sciences (pp. 702–708). Bloomington: Indiana.

  • Shin, N., Sutherland, L. M., Norris, C. A., & Soloway, E. (2012). Effects of game technology on elementary student learning in mathematics. British Journal of Educational Technology, 43(4), 540–560.

    Article  Google Scholar 

  • Shuler, C. (2009). Pockets of potential: Using mobile technologies to promote children’s learning. Retrieved March 15, 2013 from http://www.joanganzcooneycenter.org/wp-content/uploads/2010/03/pockets_of_potential_execsum_1_.pdf.

  • Sollervall, H., Otero, N., Milrad, M., Johansson, D., & Vogel, B. (2012). Outdoor activities for the learning of mathematics: designing with mobile technologies for transitions across learning contexts. In Wireless, mobile and ubiquitous technology in education (WMUTE), 2012 IEEE seventh international conference on 2012 (pp. 33–40).

  • Song, D., Kim, P., & Karimi, A. (2012). Inquiry-based learning environment using mobile devices in math classrooms. In Proceedings of the Association for Education Communications and Technology, 2012. Kentucky (pp. 386–392).

  • Spikol, D., & Eliasson, J. (2010). Lessons from designing geometry learning activities that combine mobile and 3D tools. In Wireless, mobile and ubiquitous technologies in education (WMUTE), 2010 6th IEEE international conference on 2010 (pp. 137–141).

  • Tangney, B., Weber, S., Knowles, D., Munnelly, J., Watson, R., Salkham, A., et al. (2010). MobiMaths: An approach to utilising smartphones in teaching mathematics.

  • Traxler, J. (2005). Defining mobile learning. In International conference on mobile learning, Qawra (pp. 261–266).

  • Tsai, C. C., & Hwang, G. J. (2013). Issues and challenges of educational technology research in Asia. The Asia Pacific Education Researcher, 22(2), 215–216.

    Article  Google Scholar 

  • Vahey, P., Tatar, D., & Roschelle, J. (2004). Leveraging handhelds to increase student learning: Engaging middle school students with the mathematics of change. In Proceedings of the 6th international conference on Learning sciences (pp. 553–560).

  • van‘t Hooft, M., Swan, K., & Bennett, J. (2009). Learning math while mobile: Creating opportunities for elementary math learning. In 3rd WLE mobile learning symposium, London, 27th March 2009, (p. 65).

  • Wijers, M., Jonker, V., & Drijvers, P. (2010). MobileMath: exploring mathematics outside the classroom. ZDM, 42(7), 789–799.

    Article  Google Scholar 

  • Wu, L. J., Hsiao, H. S., Chang, K. E., & Sung, Y. T. (2006). Construct mathematic path and interactive problem solving discussion system in mobile learning environment. In Proceeding of the IADIS International Conference on Mobile Learning, 2006. Dublin, Ireland (pp. 288–292).

  • Wu, W.-H., Wu, Y.-C. J., Chen, C.-Y., Kao, H.-Y., Lin, C.-H., & Huang, S.-H. (2012). Review of trends from mobile learning studies: A meta-analysis. Computers & Education, 59(2), 817–827.

    Article  Google Scholar 

  • Wu, J., & Zhang, Y. (2010). Examining potentialities of handheld technology in students’ academic attainments. Educational Media International, 47(1), 57–67.

    Article  Google Scholar 

  • Zurita, G., & Nussbaum, M. (2004). Computer supported collaborative learning using wirelessly interconnected handheld computers. Computers & Education, 42(3), 289–314.

    Article  Google Scholar 

  • Zurita, G., & Nussbaum, M. (2007). A conceptual framework based on activity theory for mobile CSCL. British Journal of Educational Technology, 38(2), 211–235.

    Article  Google Scholar 

  • Zurita, G., Nussbaum, M., & Shaples, M. (2003). Encouraging face-to-face collaborative learning through the use of handheld computers in the classroom (pp. 193–208). Udine: Springer.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Khristin Fabian.

Appendix

Appendix

See Tables 5 and 6.

Table 5 Clusters of literature search
Table 6 Sample mapping of studies

Rights and permissions

Reprints and permissions

About this article

Check for updates. Verify currency and authenticity via CrossMark

Cite this article

Fabian, K., Topping, K.J. & Barron, I.G. Mobile technology and mathematics: effects on students’ attitudes, engagement, and achievement. J. Comput. Educ. 3, 77–104 (2016). https://doi.org/10.1007/s40692-015-0048-8

Download citation

  • Received:

  • Revised:

  • Accepted:

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s40692-015-0048-8

Keywords

Navigation